MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
STATUS: RELEASED @8482000
Patch notes

The Hiring Spree

v1.1.0 87 new cards · 10 cards changed · 210 other content changes · 5 notes Shipped to itch Sep 21 1 run filed on this build
Markdown

The Hiring Spree

The biggest content drop since launch: 87 new cards, 54 new events, 25 new vendors and 25 new rivals. Two new keywords come with the wave — When Sold, for cards that pay out as you let them go, and Burnout, which turns the speed floor into something cards can build around.

Each section is collapsed. Click a card to expand it.

New assets 87

Golden Highrise, Key Person Insurance, Paid Lobbyist, +84 more
◈ 30
Golden Highrise

Golden Highrise

BASIC
LARGE PROPERTY
5.0
SEC
Gain 30 Moat.
This permanently gains +10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▼ 30 ◈ 40
Key Person Insurance

Key Person Insurance

BASIC
SMALL BENEFIT
9.0
SEC
Inflict 30 Loss.
When one of your Employees is Liquidated, permanently gain 8 Funding and 40 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
▲ 8
Paid Lobbyist

Paid Lobbyist

BASIC
SMALL HUMAN SCHEME
7.0
SEC
Apply 3 Scandal to the rival.
Whenever the rival gains Scandal, Profit 8.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
▲ 20
Rent Is Due

Rent Is Due

BASIC
SMALL SCHEME
7.0
SEC
Profit 20 for each Property you own.
Profit
Restores your Cash, up to your Valuation.
Baron
Vacant Lot

Vacant Lot

BASIC
LARGE PROPERTY
PASSIVE
When you sell this, gain 30 Funding.
Baron
▲ 30
Exit Interview

Exit Interview

BASIC
SMALL SCHEME
5.0
SEC
Profit 30.
When you sell this, gain 1 XP.
Profit
Restores your Cash, up to your Valuation.
Mom & Pop
Acqui-hire

Acqui-hire

BASIC
SMALL SCHEME
PASSIVE
When you sell this, gain a random small Employee.
◈ 5
Adoption Drive

Adoption Drive

BASIC
SMALL SCHEME
6.0
SEC
Gain 5 Moat.
When you sell this, gain a random Animal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▼ 20
Adrenaline Junkie

Adrenaline Junkie

BASIC
SMALL HUMAN
4.0
SEC
Inflict 20 Loss.
Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 10
Alumni Network

Alumni Network

BASIC
SMALL BENEFIT
7.0
SEC
Profit 10.
When you sell an Employee, this permanently gains +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Black Turtleneck

Black Turtleneck

BASIC
SMALL PROPERTY SCHEME
5.0
SEC
Gain 20 Valuation.
Fast Track a random Scheme 1s.
Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 40
Blameless Post-Mortem

Blameless Post-Mortem

BASIC
SMALL SCHEME
6.0
SEC
Gain 40 Moat.
Remove 2 Scandal.
When one of your assets is Audited, Fast Track this 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Audit
The asset stops entirely while under Audit.
Brand Equity

Brand Equity

BASIC
MEDIUM SCHEME
PASSIVE
When you sell this, gain 50 Valuation.
▲ 10
Caffeine Addict

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
Profit 10.
Fast Track this 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 20
Catered Lunch

Catered Lunch

BASIC
SMALL BENEFIT
6.0
SEC
Gain 20 Moat.
Your Employees produce +10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▲ 20
Coffee Chat

Coffee Chat

BASIC
SMALL BENEFIT
6.0
SEC
Profit 20.
When either adjacent Employee activates, Fast Track both adjacent Employees 0.
5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
▲ 10
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
Profit 10.
When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 15
Community EBITDA

Community EBITDA

BASIC
MEDIUM SCHEME
8.0
SEC
Gain 30 Valuation.
Profit 15.
Gain 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▲ 8
Company Store

Company Store

BASIC
SMALL BENEFIT
6.0
SEC
Profit 8 for each of your Employees.
Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▼ 30
Daily Standup

Daily Standup

BASIC
SMALL SCHEME
10.0
SEC
Slow your Employees by 1s.
Inflict 30 Loss for each Employee you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
▲ 60 ◈ 30
Dog-Friendly Office

Dog-Friendly Office

BASIC
MEDIUM PROPERTY
6.0
SEC
Profit 60.
For each Animal you control, gain 30 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈ 20
Doorman

Doorman

BASIC
SMALL HUMAN SERVICE
5.0
SEC
Gain 20 Moat.
Remove 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Early Retirement

Early Retirement

BASIC
MEDIUM BENEFIT
9.0
SEC
Liquidate the Employee to your right.
Permanently gain +10 Valuation.
Liquidate
Removed for the rest of the battle.
▼ 25
Employee of the Month

Employee of the Month

BASIC
SMALL BENEFIT
7.0
SEC
Inflict 25 Loss for each of your Burned Out assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▼ 20
Fire Marshal

Fire Marshal

BASIC
SMALL HUMAN
5.0
SEC
Inflict 20 Loss for every Burned Out asset on the field.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 40
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
Overwork the Employee to your right 1.
5s.
Whenever it Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Golden Handcuffs

Golden Handcuffs

BASIC
MEDIUM SCHEME
4.0
SEC
Slow adjacent Employees by 1s.
Adjacent Employees cannot be Liquidated.
Slow
The asset works at half speed while Slowed.
Liquidate
Removed for the rest of the battle.
Goodwill Hunting

Goodwill Hunting

BASIC
SMALL SCHEME
PASSIVE
When you sell this, gain a random small Machine.
▲ 20 ▼ 20
Grindset

Grindset

BASIC
MEDIUM SCHEME
5.0
SEC
Profit 20.
Inflict 20 Loss.
Whenever one of your assets Burns Out, inflict 10 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▼ 10
Hostile Takeover

Hostile Takeover

BASIC
MEDIUM SCHEME
8.0
SEC
Inflict 10 Loss, plus Loss equal to 60% of your Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈ 20
Keycard

Keycard

BASIC
SMALL MACHINE
4.0
SEC
Gain 20 Moat.
The Machine to your right cannot be Slowed or Audited.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
◈ 40
Kombucha Tap

Kombucha Tap

BASIC
SMALL SERVICE PROPERTY BENEFIT
6.0
SEC
Gain 40 Moat.
Gain 1 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
▲ 20 ▼ 30
Legacy System

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
Profit 20.
Inflict 30 Loss.
When you sell this, lose 20 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 10
Licensing Deal

Licensing Deal

BASIC
MEDIUM SCHEME
8.0
SEC
Profit 10, plus Profit equal to 60% of your Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▲ 50
Loyal Worker

Loyal Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
Profit 50.
When one of your assets is Liquidated, Overwork this 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
▲ 20
Lunch 'n Learn

Lunch 'n Learn

BASIC
MEDIUM BENEFIT
7.0
SEC
Profit 20.
A random Employee of yours gains +20 Profit.
Profit
Restores your Cash, up to your Valuation.
◈ 40
Martyr Complex

Martyr Complex

BASIC
SMALL HUMAN
5.0
SEC
Gain 40 Moat.
When this Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Mental Health Day

Mental Health Day

BASIC
MEDIUM BENEFIT
12.0
SEC
Slow your Humans 1s.
Restock your assets 2.
Whenever one of your assets Burns Out, Fast Track this 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 50 ▼ 40
Miracle Analyzer

Miracle Analyzer

BASIC
MEDIUM MACHINE SCHEME
6.0
SEC
Profit 50.
Apply 2 Debt and 1 Scandal.
When this is Audited, take 40 Loss and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
◈ 50
Nap Pod

Nap Pod

BASIC
SMALL PROPERTY BENEFIT
5.0
SEC
Audit one of your Employees 1s.
Gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Networking Event

Networking Event

BASIC
LARGE SCHEME
PASSIVE
When you sell this, gain three random small Humans.
Noise-Cancelling Headphones

Noise-Cancelling Headphones

BASIC
SMALL MACHINE BENEFIT
7.0
SEC
Overwork adjacent Employees 2s.
Adjacent Employees cannot be Slowed or Audited.
Overwork
The asset works twice as fast while Overworked.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
▼ 50
Loose Cannon

Loose Cannon

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Inflict 50 Loss.
Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▼ 100
Office Bully

Office Bully

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
Inflict 100 Loss.
Liquidate a random friendly Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
▲ 30
On-Call Pager

On-Call Pager

BASIC
SMALL MACHINE
4.0
SEC
Overwork a random friendly Employee 1s.
Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
◈ 8
Open House

Open House

BASIC
SMALL SCHEME
6.0
SEC
Gain 8 Moat.
When you sell this, gain a random Property.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈ 30 ▼ 30
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
Gain 30 Moat.
Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 20
Performance Improvement Plan

Performance Improvement Plan

BASIC
SMALL SCHEME
7.0
SEC
Profit 20.
Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
▼ 5
Personal Trainer

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
The Employee to your right gains +5 Loss.
Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Ping Pong Table

Ping Pong Table

BASIC
LARGE PROPERTY BENEFIT
5.0
SEC
Fast Track adjacent Employees 1s.
Overwork adjacent Employees 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Overwork
The asset works twice as fast while Overworked.
▲ 15
Pizza Party

Pizza Party

BASIC
SMALL BENEFIT
6.0
SEC
Overwork adjacent Employees 1s.
Profit 15.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
▼ 40
Poison Pill

Poison Pill

BASIC
SMALL SCHEME
5.0
SEC
Fast Track the rival's fastest asset 3s.
Whenever a rival asset Burns Out, inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 20
Quiet Quitter

Quiet Quitter

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Profit 20.
Scale +2 while Burned Out.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times per activation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▼ 60
Rage Quit

Rage Quit

BASIC
SMALL SCHEME
6.0
SEC
Inflict 60 Loss.
When this Burns Out, Liquidate it and inflict 200 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.
▲ 8
Request for Proposal

Request for Proposal

BASIC
SMALL SCHEME
6.0
SEC
Profit 8.
When you sell this, gain a random Service.
Profit
Restores your Cash, up to your Valuation.
▲ 150
Rest & Vest

Rest & Vest

BASIC
SMALL HUMAN EMPLOYEE
12.0
SEC
Profit 150.
Profit
Restores your Cash, up to your Valuation.
▲ 10
Retainer Agreement

Retainer Agreement

BASIC
SMALL SERVICE
6.0
SEC
Profit 10.
When you sell this, permanently gain 1 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
◈ 100 ▲ 100
Sabbatical

Sabbatical

BASIC
SMALL BENEFIT
8.0
SEC
Gain 100 Moat.
Whenever one of your Employees stops being Burned Out, Profit 100.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 10
Salvage Yard

Salvage Yard

BASIC
SMALL PROPERTY
6.0
SEC
Profit 10.
When you sell a Machine, this permanently gains +10 Profit.
Profit
Restores your Cash, up to your Valuation.
◈ 20
Security System

Security System

BASIC
SMALL PROPERTY MACHINE
8.0
SEC
Gain 20 Moat.
Whenever one of your assets is Audited or Slowed, Audit the rival's fastest asset 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
◈ 20
Severance Package

Severance Package

BASIC
SMALL BENEFIT
8.0
SEC
Gain 20 Moat.
When one of your Employees is Liquidated, permanently gain 5 Funding.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Skillful Mentor

Skillful Mentor

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
A random Employee of yours gains +20 Profit.
When you sell this, upgrade a random Employee.
Profit
Restores your Cash, up to your Valuation.
◈ 30 ▲ 15
Solo Maintainer

Solo Maintainer

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
Gain 30 Moat.
Profit 15.
When this is Liquidated, Audit your board for 4s.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
◈ 15
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
Gain 15 Moat.
While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Spin-off

Spin-off

BASIC
MEDIUM SCHEME
PASSIVE
When you sell this, gain two random small assets.
◈ 60
Stealth Mode

Stealth Mode

BASIC
SMALL SCHEME
7.0
SEC
Gain 60 Moat.
Reduce your Scandal by 1.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Sudden Death Market

Sudden Death Market

BASIC
LARGE SCHEME
4.0
SEC
Overwork all assets 1s.
Whenever any asset stops being Burned Out, Liquidate it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.
Sudden Pivot

Sudden Pivot

BASIC
SMALL SCHEME
PASSIVE
When you sell this, gain a random small Scheme.
◈ 30
Sympathy Card

Sympathy Card

BASIC
SMALL BENEFIT
6.0
SEC
Gain 30 Moat.
Whenever one of your assets Burns Out, Fast Track your other assets 0.
5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Tech Debt

Tech Debt

BASIC
SMALL SCHEME
3.0
SEC
Fast Track adjacent assets 1s.
Gain 1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 40
Terrible Boss

Terrible Boss

BASIC
SMALL HUMAN
6.0
SEC
Inflict 40 Loss.
Overwork your Burned Out Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 10
The Idea Guy

The Idea Guy

BASIC
SMALL HUMAN
3.0
SEC
Profit 10.
Windfall 25%.
Profit
Restores your Cash, up to your Valuation.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
▲ 15 ▼ 10
Two-Pizza Team

Two-Pizza Team

BASIC
SMALL SCHEME
5.0
SEC
Profit 15.
Inflict 10 Loss.
Scale +1 while you control 2 or fewer Employees.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
◈ 30
Union Rep

Union Rep

BASIC
SMALL HUMAN
6.0
SEC
Gain 30 Moat.
Whenever a rival asset Burns Out, Slow it 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 50
Union Worker

Union Worker

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
Profit 50.
Whenever one of your Employees Burns Out, Slow your Employees 1s.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈ 20
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
Gain 20 Moat.
Your Employees act 10% faster.
Whenever one of your Employees Burns Out, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
User Data

User Data

BASIC
SMALL SCHEME
PASSIVE
When you sell this, gain 20 Valuation.
▼ 30
Vaporware

Vaporware

BASIC
SMALL SCHEME
3.0
SEC
Inflict 30 Loss.
Gain 1 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◈ 20
Wellness Program

Wellness Program

BASIC
SMALL BENEFIT
7.0
SEC
Fast Track your Employees 0.
1s.
Whenever one of your assets Burns Out, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▼ 40
Whistleblower

Whistleblower

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Inflict 40 Loss.
Whenever a rival Employee Burns Out, Slow all Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▼ 30 ◈ 20
Human in the Loop

Human in the Loop

BASIC
MEDIUM AI SCHEME
6.0
SEC
Inflict 30 Loss.
Gain 20 Moat.
When an adjacent Human activates, Fast Track this 1s.
If you control no Humans, this is Audited for 4s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Audit
The asset stops entirely while under Audit.
Stock Options

Stock Options

BASIC
SMALL BENEFIT
8.0
SEC
Permanently gain +6 Valuation.
Your Employees produce 5 less Profit.
Profit
Restores your Cash, up to your Valuation.
Scrappy
◈ 8
Backup Drives

Backup Drives

BASIC
SMALL MACHINE
6.0
SEC
Gain 8 Moat.
Whenever one of your Machines is Liquidated, Refurbish it.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.
Sergei
⇈ 1
Fleet Lease

Fleet Lease

BASIC
SMALL SCHEME
6.0
SEC
Gain 1 Revenue.
When you sell this, gain a random Vehicle.
Revenue
Recurring Profit every second.
Sergei
▼ 10
Retraining Program

Retraining Program

BASIC
MEDIUM BENEFIT
10.0
SEC
Liquidate your smallest Employee.
Your Machines permanently gain +10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
▲ 50
Synthetic Data

Synthetic Data

BASIC
SMALL SCHEME
7.0
SEC
Profit 50.
Your AIs produce +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Total Deregulation

Total Deregulation

BASIC
MEDIUM SCHEME
8.0
SEC
Overwork every asset on both boards 2s.
Both companies gain 3 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.

Assets changes 10

2 buffed · 1 reworked · 7 adjusted
Executive Bonus
Executive Bonus Buffed Baron
Gain Profit 80160 160320 320640 6401280
Tags
Benefit
Benefit +

Benefit

BASIC
SMALL
PASSIVE
Standard corporate asset.
Scheme
Scheme

Scheme

BASIC
SMALL
PASSIVE
Standard corporate asset.

Gain 20 Moat. When one of your Employees is Liquidated, Profit 80.160.

Doubled the profit gained when an employee is liquidated on Executive Bonus from 80/160/320/640 to 160/320/640/1280.

Golden Parachute
Golden Parachute Adjusted Baron
Tags
Benefit
Benefit +

Benefit

BASIC
SMALL
PASSIVE
Standard corporate asset.
Scheme
Scheme

Scheme

BASIC
SMALL
PASSIVE
Standard corporate asset.
Comfy Chair
Comfy Chair Adjusted Mom & Pop
Tags
Benefit
Benefit +

Benefit

BASIC
SMALL
PASSIVE
Standard corporate asset.
Bankruptcy Lawyer
Gain Moat 2550 50100 100200 200400

Gain 2550 Moat. The first time your Cash falls below half: remove 100% of your Debt and Profit 70.

Coffee Machine
Coffee Machine Adjusted
Tags
Benefit
Benefit +

Benefit

BASIC
SMALL
PASSIVE
Standard corporate asset.
Expense Account
Expense Account Adjusted
Tags
Benefit
Benefit +

Benefit

BASIC
SMALL
PASSIVE
Standard corporate asset.
Scheme
Scheme

Scheme

BASIC
SMALL
PASSIVE
Standard corporate asset.
Sales Training
Sales Training Adjusted
Tags
Benefit
Benefit +

Benefit

BASIC
SMALL
PASSIVE
Standard corporate asset.
Scheme
Scheme

Scheme

BASIC
SMALL
PASSIVE
Standard corporate asset.
Office Parrot
Office Parrot Adjusted Scrappy
Apply Scandal 12 2 32 42
Apply Scandal (2) RivalOwner

Apply 1Gain 2 Scandal. When a rival Human activates, apply 1 Scandal to the rival.

Office Parrot now gains 2 Scandal on activation every 6 seconds instead of applying 1 Scandal to the rival, while keeping the +1 Scandal applied to the rival when an enemy Human activates.

Code Monkey
Code Monkey Reworked Sergei
Gain Profit new 5 10 20 40

Inflict 20 Loss. Profit 5. Scale +1 while adjacent to a Machine.

Sergei's opening kit paid only Revenue, so the first-battle Briefing never had a Profit to point at. Code Monkey gains Profit 5/10/20/40 next to its Loss.

Corporate Retreat
Corporate Retreat Adjusted Sergei
Tags
Benefit
Benefit +

Benefit

BASIC
SMALL
PASSIVE
Standard corporate asset.
Scheme
Scheme

Scheme

BASIC
SMALL
PASSIVE
Standard corporate asset.

New policies 20

Hostile Takeover, Too Big to Fail, Trust Disbursement, +17 more

Policies changes 2

2 buffed
Open Door Policy
Gain Profit 420 627 834 1040
Ability
Employee
Employee +

Employee

BASIC
SMALL
PASSIVE
Standard corporate asset.
Human
Human

Human

BASIC
SMALL
PASSIVE
Standard corporate asset.

When one of your HumansEmployees activates, Profit 4.20.

all tiers
  1. Basic When one of your HumansEmployees activates, Profit 4.20.
  2. Plus When one of your HumansEmployees activates, Profit 6.27.
  3. Pro When one of your HumansEmployees activates, Profit 8.34.
  4. Ent When one of your HumansEmployees activates, Profit 10.40.

Fires when one of your Employees activates instead of any Human, and pays 20 Profit at Basic, climbing to 40 at Enterprise (was 4 to 10). The two policies no longer overlap.

Grassroots Growth
Grassroots Growth Buffed Scrappy
Gain Profit 610 814 1017 1220

When one of your Humans activates, Profit 6.10.

all tiers
  1. Basic When one of your Humans activates, Profit 6.10.
  2. Plus When one of your Humans activates, Profit 8.14.
  3. Pro When one of your Humans activates, Profit 10.17.
  4. Ent When one of your Humans activates, Profit 12.20.

Still fires on every Human activation, but the trickle is now 10 Profit at Basic, climbing to 20 at Enterprise (was 6 to 12).

New events 54

The Benefits Renewal, Best Places to Work, Free Dinner After Eight, +51 more
  • The Benefits Renewal — Renewal's in. The plan is up eighteen percent, which is funny, because the plan is a ping pong table and a tap. I can make the number go away. Say the *word*.
  • Best Places to Work — I'm doing a list. Best Places to Work. You're shortlisted, apparently, on the strength of a *tap*. Give me a tour and a quote, or I'll write it without you.
  • Free Dinner After Eight — Free dinner after eight. I've watched it work. They stay for the food, then they stay because they stayed. The nap pods are for the ones who don't get *home*.
  • The Bargaining Table — First contract. The list isn't money, mostly. A chair that doesn't hurt, lunch that's food, a day off when someone dies. Sign it and I'll stop *counting*.
  • The Burnout Seminar — Your people are *vibrating*. That's not a compliment, it's a diagnosis. I can slow them down for a fee, or you can keep calling the vibration culture.
  • The Comp Conversation — So. I've been here a year. I looked up the going rate and it's, um, *more*. I'm not leaving. I'm just asking what we're doing about it.
  • The Compensation Committee — Comp committee. Two items. A bonus scheme for the executives, or a retreat for *everyone*, which the executives will attend and everyone else will hear about.
  • The Culture Deck — Slide nine. Two kinds of company: the ones that give people things, and the ones that make people do things. Both work. Pick before slide ten, it's a *fork*.
  • The Exodus — Three resignations this week. Nobody said it was the perks. Everybody said it was the perks. I have a list of what brings the last two back. It's *short*.
  • The Exposé — I have the perks memo. I have the exit interviews. I have a photo of the tap, which is a *water* tap now. It runs Sunday. Spin it, settle it, or read it.
  • The Office Fit-Out — Lease renewal. I'll fit the place out, within reason, and put it on the rent. Game room, nap pods, whatever the kids want. Or desks. Desks are *free*.
  • The Pizza Party — Payroll's due and the number doesn't work. It works if we skip raises this year. There's a pizza place that does *corporate*. Nobody's ever quit over pizza.
  • The Retraining Program — Retraining. Word of the year. Some of them will learn to run the machine and some will learn the machine doesn't need running. Either way, it's *training*.
  • The Severance Negotiation — Severance. Three drafts. A package for them, which is *kind*. A parachute for you, which is prudent. Insurance on all of them, which is what I'd sign.
  • Unlimited PTO — Unlimited PTO. Say it slowly. Nobody takes it, because nobody knows how much is *too* much, and the ones who guess wrong warn the rest. It costs you nothing.
  • The Boomerang Hire — Your first intern, now a vice president somewhere with a climbing wall, quit on principle and came back for the old desk with a severance check and firm opinions about where to invest it.
  • The Divestiture — A conglomerate spun off a division too big to explain to shareholders and too awkward to sell, then left it on your loading dock with the manual.
  • Eminent Domain — The city condemned an entire block for a stadium that was never built, and somewhere in the settlement paperwork a parcel and a compensation check ended up in your name.
  • Fan Mail — A stranger who has laminated every one of your press releases arrived at reception with a scrapbook, a packed lunch, and no intention of leaving.
  • New Hire Orientation — The new hire arrived on a Monday with a lanyard and a signing perk nobody remembers approving, and both of them stayed.
  • Open Enrollment — HR's enrollment window closed while you were in a meeting, and the default plan turned out to include something the company actually wanted.
  • Orphaned Weights — A shuttered lab left its model weights on a public server with a readme that just said 'please', and your engineers were the only ones who took it literally.
  • Pro Bono — A firm that owes you a favor for reasons nobody will put in writing has assigned you a retainer at no charge, no questions, and no end date.
  • The Repo Lot — A hedge fund's toy collection was repossessed in the night, and the liquidator sold it by the pound to whoever showed up with a tow hitch.
  • The Storage Auction — You won a delinquent storage unit sight unseen, and behind three boxes of holiday decorations was something worth the drive.
  • The Swag Bag — Beneath the stress balls, lanyards, and a branded fidget spinner, the conference tote bag turned out to hold one thing of actual value.
  • The Unclaimed Crate — Customs seized a shipment of live cargo nobody would sign for, and the auction house paid you to get the crate off their floor before it woke up.
  • Underground Meetup — In the back room of a shuttered bowling alley, a man in a lanyard explained a strategy that was either brilliant or a felony, then left through the kitchen.
  • Upcycling — The maker space downstairs rebuilt a scrapped industrial unit as a weekend project, then discovered it no longer fit through their own door.
  • Agile Transformation — A consultant with a whiteboard and a stopwatch. Everything here makes something else go sooner.
  • Benefits Broker — Plans, perks and programs, brokered on commission. Everything your staff have been asking for, at a markup.
  • The Blind Auction — Numbered crates on a concrete floor and an auctioneer who will not say what is in them. Bidding starts now.
  • The Boiler Room — Forty phones, one script, and a bell that rings every time somebody says yes.
  • The Break Room — The lights hum, the fridge is labelled, and something in the microwave has been there since Q2.
  • The Bullpen — Desks pushed together in rows. Nobody here does anything alone, and nobody here can be moved.
  • The Burn Unit — A clinic that never asks how it happened. Every chart on the wall is a bill for somebody else.
  • Chapter Eleven — A courtroom annex that smells of photocopier toner. Everyone in line has a plan for after the crash.
  • The Check Casher — A strip-mall storefront with bars on the glass and a rate on the door that changes by the hour.
  • City Hall — Take a number. The permit desk closes at four, and every form on the wall is aimed at somebody else.
  • The Coffee Cart — A cart by the elevators. The espresso is free. The crash is not.
  • The Corner Diner — Coffee's on. The booth in the back is the boardroom, and the meeting starts whenever it clears.
  • The Deal Room — A conference room with the blinds drawn. Every folder on the table is either a target or a poison pill.
  • Demo Day — Twelve founders, ten minutes each, one slide that says Uber for X. The coffee is cold and the valuations are not.
  • The Executive Suite — Top floor, corner office, a view of every company you have not bought yet. The chairs cost more than your first year.
  • The Factory Floor — Belts, arms and a floor plan that only makes sense once it is running. Nothing here works alone.
  • The Grindstone — A coworking loft at 2 a.m. Every desk is taken and nobody is going home.
  • K Street — Marble lobby, brass nameplates, no company name on any of them. Everyone here bills by the hour and votes by the quarter.
  • Loss Prevention — A windowless office behind the loading dock. Twelve monitors, one chair, and a binder titled Incidents.
  • The Pawn Shop — Bars on the window, a bell on the door. Everything here is a loan against something you will sell later.
  • The Racetrack — Tote board, torn tickets, and a man who will tell you the odds if you ask twice.
  • The Server Farm — Cold aisle, hot aisle, and a badge reader that has never once worked the first time.
  • The Supply Closet — Shelves of toner, a mop bucket, and a clipboard that says what is left. Somebody has to restock it.
  • The Trust Office — Leather chairs, a ticking clock, and a ledger where every line is income you did nothing for.
  • The Union Hall — Folding chairs, a coffee urn and a sign-up sheet. Nobody in this room works past five.

Events changes 3

3 adjusted
Factory Floor Dispute
Factory Floor Dispute Adjusted
Max year 86
Min year 54

Gearworks Ltd. has been poaching your suppliers. Settle it on the balance sheet.

Hostile Takeover Bid
Hostile Takeover Bid Adjusted
Max year 86
Min year 54

The Muckrakers are vulnerable. Beat them and claim one of their assets as your own.

The Cashflow Interrogation
Option 1 effects 23
Option 1 effects (2) policy.neutral.passive_income
Option 1 effects (3) GrantPolicy

Option 1 reply "Exact-ly. You understand the golden rule: cash is a tool, but recurring cashflow is a deity. You don't break the piggy bank; you become the central bank. Here's tranche one. Go multiply it." "Exact-ly. Cash is a tool; cashflow is a deity. Here's tranche one. Go multiply it."

Option 2 reply "Bzzzt! Wrong. You just revealed your scarcity programming. A million dollars is what people who don't understand money fantasize about. Without aggressive leverage to weaponize that balance sheet, you're just holding a melting ice cube." "Bzzzt! Scarcity programming. Unleveraged, a million is a melting ice cube."

Option 3 reply "NPV? Temporal discounting? Bro, you're spreadsheet-optimizing your way into mediocrity. That's how accountants think, not visionaries. Go run your little 'lean' startup—I'll send you a postcard from the compounding stratosphere." "NPV? That's accountant thinking, bro. Enjoy the 'lean' startup. I'll send a postcard."

A well-dressed man interruptsstops you on the street. "Quick test—notest, no hesitation: a dollar a day for the rest of your life, or a million dollars right now? Think carefully; thereThere is a right answer."

New vendors 25

Agile Transformation, Benefits Broker, The Blind Auction, +22 more
  • Agile Transformation — Buy Fast Track assets
  • Benefits Broker — Buy employee perks and benefits
  • The Blind Auction — Buy sealed mystery lots
  • The Boiler Room — Buy sales and Market Share assets
  • The Break Room — Buy break room perks
  • The Bullpen — Buy adjacency assets
  • The Burn Unit — Buy Burnout assets
  • Chapter Eleven — Buy comeback assets
  • The Check Casher — Buy Debt assets
  • City Hall — Buy Audits and red tape for the rival
  • The Coffee Cart — Buy caffeine assets at 20% off
  • The Corner Diner — Buy hospitality assets
  • The Deal Room — Buy merger and takeover assets
  • Demo Day — Buy pitches, pivots and vaporware
  • The Executive Suite — Buy executive perks at a premium
  • The Factory Floor — Buy machines that chain together
  • The Grindstone — Buy Overwork assets
  • K Street — Buy lobbyists and Scandal assets
  • Loss Prevention — Buy security and legal cover
  • The Pawn Shop — Buy assets built to be sold
  • The Racetrack — Buy Windfall and Scale long shots
  • The Server Farm — Buy data and server assets
  • The Supply Closet — Buy consumable assets
  • The Trust Office — Buy steady Revenue assets
  • The Union Hall — Hire Burnout-resistant labor

Vendors changes 31

31 adjusted
The Accountants
The Accountants Adjusted
Description Sells financial assetsBuy financial assets
Asset pool changes
Licensing Deal
Licensing Deal +

Licensing Deal

BASIC
MEDIUM SCHEME
8.0
SEC
Profit 10, plus Profit equal to 60% of your Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Hostile Takeover
Hostile Takeover +

Hostile Takeover

BASIC
MEDIUM SCHEME
8.0
SEC
Inflict 10 Loss, plus Loss equal to 60% of your Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Golden Highrise
Golden Highrise +

Golden Highrise

BASIC
LARGE PROPERTY
5.0
SEC
Gain 30 Moat.
This permanently gains +10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Key Person Insurance
Key Person Insurance +

Key Person Insurance

BASIC
SMALL BENEFIT
9.0
SEC
Inflict 30 Loss.
When one of your Employees is Liquidated, permanently gain 8 Funding and 40 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Paid Lobbyist
Paid Lobbyist +

Paid Lobbyist

BASIC
SMALL HUMAN SCHEME
7.0
SEC
Apply 3 Scandal to the rival.
Whenever the rival gains Scandal, Profit 8.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Rent Is Due
Rent Is Due +

Rent Is Due

BASIC
SMALL SCHEME
7.0
SEC
Profit 20 for each Property you own.
Profit
Restores your Cash, up to your Valuation.
Vacant Lot
Vacant Lot +

Vacant Lot

BASIC
LARGE PROPERTY
PASSIVE
When you sell this, gain 30 Funding.
Alumni Network
Alumni Network +

Alumni Network

BASIC
SMALL BENEFIT
7.0
SEC
Profit 10.
When you sell an Employee, this permanently gains +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Community EBITDA
Community EBITDA +

Community EBITDA

BASIC
MEDIUM SCHEME
8.0
SEC
Gain 30 Valuation.
Profit 15.
Gain 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Company Store
Company Store +

Company Store

BASIC
SMALL BENEFIT
6.0
SEC
Profit 8 for each of your Employees.
Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Early Retirement
Early Retirement +

Early Retirement

BASIC
MEDIUM BENEFIT
9.0
SEC
Liquidate the Employee to your right.
Permanently gain +10 Valuation.
Liquidate
Removed for the rest of the battle.
Fire Marshal
Fire Marshal +

Fire Marshal

BASIC
SMALL HUMAN
5.0
SEC
Inflict 20 Loss for every Burned Out asset on the field.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Miracle Analyzer
Miracle Analyzer +

Miracle Analyzer

BASIC
MEDIUM MACHINE SCHEME
6.0
SEC
Profit 50.
Apply 2 Debt and 1 Scandal.
When this is Audited, take 40 Loss and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
Overtime Pay
Overtime Pay +

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
Gain 30 Moat.
Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Poison Pill
Poison Pill +

Poison Pill

BASIC
SMALL SCHEME
5.0
SEC
Fast Track the rival's fastest asset 3s.
Whenever a rival asset Burns Out, inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Severance Package
Severance Package +

Severance Package

BASIC
SMALL BENEFIT
8.0
SEC
Gain 20 Moat.
When one of your Employees is Liquidated, permanently gain 5 Funding.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Tech Debt
Tech Debt +

Tech Debt

BASIC
SMALL SCHEME
3.0
SEC
Fast Track adjacent assets 1s.
Gain 1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Vaporware
Vaporware +

Vaporware

BASIC
SMALL SCHEME
3.0
SEC
Inflict 30 Loss.
Gain 1 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

SellsBuy financial assets

Agency Row
Agency Row Adjusted
Description Sells agency contractorsHire agencies and contractors
Asset pool changes
Licensing Deal
Licensing Deal +

Licensing Deal

BASIC
MEDIUM SCHEME
8.0
SEC
Profit 10, plus Profit equal to 60% of your Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Hostile Takeover
Hostile Takeover +

Hostile Takeover

BASIC
MEDIUM SCHEME
8.0
SEC
Inflict 10 Loss, plus Loss equal to 60% of your Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Paid Lobbyist
Paid Lobbyist +

Paid Lobbyist

BASIC
SMALL HUMAN SCHEME
7.0
SEC
Apply 3 Scandal to the rival.
Whenever the rival gains Scandal, Profit 8.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Acqui-hire
Acqui-hire +

Acqui-hire

BASIC
SMALL SCHEME
PASSIVE
When you sell this, gain a random small Employee.
Alumni Network
Alumni Network +

Alumni Network

BASIC
SMALL BENEFIT
7.0
SEC
Profit 10.
When you sell an Employee, this permanently gains +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Brand Equity
Brand Equity +

Brand Equity

BASIC
MEDIUM SCHEME
PASSIVE
When you sell this, gain 50 Valuation.
Community EBITDA
Community EBITDA +

Community EBITDA

BASIC
MEDIUM SCHEME
8.0
SEC
Gain 30 Valuation.
Profit 15.
Gain 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Employee of the Month
Employee of the Month +

Employee of the Month

BASIC
SMALL BENEFIT
7.0
SEC
Inflict 25 Loss for each of your Burned Out assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Golden Handcuffs
Golden Handcuffs +

Golden Handcuffs

BASIC
MEDIUM SCHEME
4.0
SEC
Slow adjacent Employees by 1s.
Adjacent Employees cannot be Liquidated.
Slow
The asset works at half speed while Slowed.
Liquidate
Removed for the rest of the battle.
Lunch 'n Learn
Lunch 'n Learn +

Lunch 'n Learn

BASIC
MEDIUM BENEFIT
7.0
SEC
Profit 20.
A random Employee of yours gains +20 Profit.
Profit
Restores your Cash, up to your Valuation.
Mental Health Day
Mental Health Day +

Mental Health Day

BASIC
MEDIUM BENEFIT
12.0
SEC
Slow your Humans 1s.
Restock your assets 2.
Whenever one of your assets Burns Out, Fast Track this 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Networking Event
Networking Event +

Networking Event

BASIC
LARGE SCHEME
PASSIVE
When you sell this, gain three random small Humans.
Request for Proposal
Request for Proposal +

Request for Proposal

BASIC
SMALL SCHEME
6.0
SEC
Profit 8.
When you sell this, gain a random Service.
Profit
Restores your Cash, up to your Valuation.
Retainer Agreement
Retainer Agreement +

Retainer Agreement

BASIC
SMALL SERVICE
6.0
SEC
Profit 10.
When you sell this, permanently gain 1 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Sabbatical
Sabbatical +

Sabbatical

BASIC
SMALL BENEFIT
8.0
SEC
Gain 100 Moat.
Whenever one of your Employees stops being Burned Out, Profit 100.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Spin-off
Spin-off +

Spin-off

BASIC
MEDIUM SCHEME
PASSIVE
When you sell this, gain two random small assets.
Stealth Mode
Stealth Mode +

Stealth Mode

BASIC
SMALL SCHEME
7.0
SEC
Gain 60 Moat.
Reduce your Scandal by 1.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Sympathy Card
Sympathy Card +

Sympathy Card

BASIC
SMALL BENEFIT
6.0
SEC
Gain 30 Moat.
Whenever one of your assets Burns Out, Fast Track your other assets 0.
5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Union Rep
Union Rep +

Union Rep

BASIC
SMALL HUMAN
6.0
SEC
Gain 30 Moat.
Whenever a rival asset Burns Out, Slow it 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Unlimited PTO
Unlimited PTO +

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
Gain 20 Moat.
Your Employees act 10% faster.
Whenever one of your Employees Burns Out, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Wellness Program
Wellness Program +

Wellness Program

BASIC
SMALL BENEFIT
7.0
SEC
Fast Track your Employees 0.
1s.
Whenever one of your assets Burns Out, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Sells agency contractors Hire agencies and contractors

AI Summit
AI Summit Adjusted
Description Sells AI assetsBuy AI assets at a premium

Sells AI assets Buy AI assets at a premium

Campus Career Fair
Description Sells junior talentHire junior talent at 20% off
Asset pool changes
Caffeine Addict
Caffeine Addict +

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
Profit 10.
Fast Track this 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Comeback Kid
Comeback Kid +

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
Profit 10.
When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loyal Worker
Loyal Worker +

Loyal Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
Profit 50.
When one of your assets is Liquidated, Overwork this 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Office Bully
Office Bully +

Office Bully

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
Inflict 100 Loss.
Liquidate a random friendly Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Quiet Quitter
Quiet Quitter +

Quiet Quitter

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Profit 20.
Scale +2 while Burned Out.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times per activation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Skillful Mentor
Skillful Mentor +

Skillful Mentor

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
A random Employee of yours gains +20 Profit.
When you sell this, upgrade a random Employee.
Profit
Restores your Cash, up to your Valuation.
Union Worker
Union Worker +

Union Worker

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
Profit 50.
Whenever one of your Employees Burns Out, Slow your Employees 1s.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Sells junior talent Hire junior talent at 20% off

The Classifieds
The Classifieds Adjusted
Description Sells odd jobs and local helpBuy odd jobs and local help at 30% off
Asset pool changes
Adoption Drive
Adoption Drive +

Adoption Drive

BASIC
SMALL SCHEME
6.0
SEC
Gain 5 Moat.
When you sell this, gain a random Animal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Adrenaline Junkie
Adrenaline Junkie +

Adrenaline Junkie

BASIC
SMALL HUMAN
4.0
SEC
Inflict 20 Loss.
Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Caffeine Addict
Caffeine Addict +

Caffeine Addict

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
Profit 10.
Fast Track this 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Catered Lunch
Catered Lunch +

Catered Lunch

BASIC
SMALL BENEFIT
6.0
SEC
Gain 20 Moat.
Your Employees produce +10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Coffee Chat
Coffee Chat +

Coffee Chat

BASIC
SMALL BENEFIT
6.0
SEC
Profit 20.
When either adjacent Employee activates, Fast Track both adjacent Employees 0.
5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Dog-Friendly Office
Dog-Friendly Office +

Dog-Friendly Office

BASIC
MEDIUM PROPERTY
6.0
SEC
Profit 60.
For each Animal you control, gain 30 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fire Marshal
Fire Marshal +

Fire Marshal

BASIC
SMALL HUMAN
5.0
SEC
Inflict 20 Loss for every Burned Out asset on the field.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Free Dinner After Eight
Free Dinner After Eight +

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
Overwork the Employee to your right 1.
5s.
Whenever it Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Goodwill Hunting
Goodwill Hunting +

Goodwill Hunting

BASIC
SMALL SCHEME
PASSIVE
When you sell this, gain a random small Machine.
Keycard
Keycard +

Keycard

BASIC
SMALL MACHINE
4.0
SEC
Gain 20 Moat.
The Machine to your right cannot be Slowed or Audited.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Kombucha Tap
Kombucha Tap +

Kombucha Tap

BASIC
SMALL SERVICE PROPERTY BENEFIT
6.0
SEC
Gain 40 Moat.
Gain 1 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Martyr Complex
Martyr Complex +

Martyr Complex

BASIC
SMALL HUMAN
5.0
SEC
Gain 40 Moat.
When this Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Miracle Analyzer
Miracle Analyzer +

Miracle Analyzer

BASIC
MEDIUM MACHINE SCHEME
6.0
SEC
Profit 50.
Apply 2 Debt and 1 Scandal.
When this is Audited, take 40 Loss and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
Loose Cannon
Loose Cannon +

Loose Cannon

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Inflict 50 Loss.
Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Open House
Open House +

Open House

BASIC
SMALL SCHEME
6.0
SEC
Gain 8 Moat.
When you sell this, gain a random Property.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Pizza Party
Pizza Party +

Pizza Party

BASIC
SMALL BENEFIT
6.0
SEC
Overwork adjacent Employees 1s.
Profit 15.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Quiet Quitter
Quiet Quitter +

Quiet Quitter

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Profit 20.
Scale +2 while Burned Out.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times per activation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Rage Quit
Rage Quit +

Rage Quit

BASIC
SMALL SCHEME
6.0
SEC
Inflict 60 Loss.
When this Burns Out, Liquidate it and inflict 200 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.
Retainer Agreement
Retainer Agreement +

Retainer Agreement

BASIC
SMALL SERVICE
6.0
SEC
Profit 10.
When you sell this, permanently gain 1 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Security System
Security System +

Security System

BASIC
SMALL PROPERTY MACHINE
8.0
SEC
Gain 20 Moat.
Whenever one of your assets is Audited or Slowed, Audit the rival's fastest asset 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Solo Maintainer
Solo Maintainer +

Solo Maintainer

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
Gain 30 Moat.
Profit 15.
When this is Liquidated, Audit your board for 4s.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
Space Heater
Space Heater +

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
Gain 15 Moat.
While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Sympathy Card
Sympathy Card +

Sympathy Card

BASIC
SMALL BENEFIT
6.0
SEC
Gain 30 Moat.
Whenever one of your assets Burns Out, Fast Track your other assets 0.
5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Terrible Boss
Terrible Boss +

Terrible Boss

BASIC
SMALL HUMAN
6.0
SEC
Inflict 40 Loss.
Overwork your Burned Out Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
The Idea Guy
The Idea Guy +

The Idea Guy

BASIC
SMALL HUMAN
3.0
SEC
Profit 10.
Windfall 25%.
Profit
Restores your Cash, up to your Valuation.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.

SellsBuy odd jobs and local help at 30% off

Commercial Showroom
Description Sells mid-sized 2-slot assetsBuy mid-sized 2-slot assets

SellsBuy mid-sized 2-slot assets

The Consortium
The Consortium Adjusted

Description Sells corporate personnel, strategists, and covert schemes Hire operatives and buy schemes

Sells corporate personnel, strategists, and covert schemes Hire operatives and buy schemes

The Corner Kiosk
The Corner Kiosk Adjusted
Description Sells compact 1-slot assetsBuy small 1-slot assets

Sells compactBuy small 1-slot assets

The Day Labor Corner

Description Sells casual labor and day workers at 50% off Hire day workers at half price

Sells casual labor and day workers at 50% off Hire day workers at half price

The Estate Sale
The Estate Sale Adjusted
Asset pool changes
Open House
Open House +

Open House

BASIC
SMALL SCHEME
6.0
SEC
Gain 8 Moat.
When you sell this, gain a random Property.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Description Sells inherited prestige and vintage assets Buy vintage property and heirlooms

Sells inherited prestige and vintage assets Buy vintage property and heirlooms

The Flea Market
The Flea Market Adjusted
Description Sells eclectic second-hand waresBuy second-hand assets at 20% off
Asset pool changes
Salvage Yard
Salvage Yard +

Salvage Yard

BASIC
SMALL PROPERTY
6.0
SEC
Profit 10.
When you sell a Machine, this permanently gains +10 Profit.
Profit
Restores your Cash, up to your Valuation.

Sells eclectic second-hand wares Buy second-hand assets at 20% off

Foreclosure Auction

Description Sells repossessed commercial real estate at 50% off Buy foreclosed property at half price

Sells repossessed commercial real estate at 50% off Buy foreclosed property at half price

Freelance Marketplace
Description Sells freelance talentHire freelancers at 25% off
Asset pool changes
Doorman
Doorman +

Doorman

BASIC
SMALL HUMAN SERVICE
5.0
SEC
Gain 20 Moat.
Remove 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Loyal Worker
Loyal Worker +

Loyal Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
Profit 50.
When one of your assets is Liquidated, Overwork this 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.
Personal Trainer
Personal Trainer +

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
The Employee to your right gains +5 Loss.
Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Request for Proposal
Request for Proposal +

Request for Proposal

BASIC
SMALL SCHEME
6.0
SEC
Profit 8.
When you sell this, gain a random Service.
Profit
Restores your Cash, up to your Valuation.
Retainer Agreement
Retainer Agreement +

Retainer Agreement

BASIC
SMALL SERVICE
6.0
SEC
Profit 10.
When you sell this, permanently gain 1 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Solo Maintainer
Solo Maintainer +

Solo Maintainer

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
Gain 30 Moat.
Profit 15.
When this is Liquidated, Audit your board for 4s.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
The Idea Guy
The Idea Guy +

The Idea Guy

BASIC
SMALL HUMAN
3.0
SEC
Profit 10.
Windfall 25%.
Profit
Restores your Cash, up to your Valuation.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Two-Pizza Team
Two-Pizza Team +

Two-Pizza Team

BASIC
SMALL SCHEME
5.0
SEC
Profit 15.
Inflict 10 Loss.
Scale +1 while you control 2 or fewer Employees.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
Human in the Loop
Human in the Loop +

Human in the Loop

BASIC
MEDIUM AI SCHEME
6.0
SEC
Inflict 30 Loss.
Gain 20 Moat.
When an adjacent Human activates, Fast Track this 1s.
If you control no Humans, this is Audited for 4s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Audit
The asset stops entirely while under Audit.

Sells freelance talent Hire freelancers at 25% off

Garage Sale
Garage Sale Adjusted
Description Sells dirt-cheap basement bargainsBuy basement bargains at 30% off
Asset pool changes
Salvage Yard
Salvage Yard +

Salvage Yard

BASIC
SMALL PROPERTY
6.0
SEC
Profit 10.
When you sell a Machine, this permanently gains +10 Profit.
Profit
Restores your Cash, up to your Valuation.

Sells dirt-cheap basement bargains Buy basement bargains at 30% off

The Hackerspace
The Hackerspace Adjusted
Asset pool changes
Noise-Cancelling Headphones
Noise-Cancelling Headphones +

Noise-Cancelling Headphones

BASIC
SMALL MACHINE BENEFIT
7.0
SEC
Overwork adjacent Employees 2s.
Adjacent Employees cannot be Slowed or Audited.
Overwork
The asset works twice as fast while Overworked.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
On-Call Pager
On-Call Pager +

On-Call Pager

BASIC
SMALL MACHINE
4.0
SEC
Overwork a random friendly Employee 1s.
Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
User Data
User Data +

User Data

BASIC
SMALL SCHEME
PASSIVE
When you sell this, gain 20 Valuation.
Sudden Pivot
Sudden Pivot +

Sudden Pivot

BASIC
SMALL SCHEME
PASSIVE
When you sell this, gain a random small Scheme.
Legacy System
Legacy System +

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
Profit 20.
Inflict 30 Loss.
When you sell this, lose 20 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Description Sells bootstrappedBuy maker tools and talenttinkerers

Sells bootstrappedBuy maker tools and talenttinkerers

Executive Headhunters
Description Sells corporate employees and talentHire experienced employees

Sells corporate employees and talent Hire experienced employees

Heavy Industries Expo
Description Sells massive 3-slot enterprise assetsBuy massive 3-slot assets
Asset pool changes
Goodwill Hunting
Goodwill Hunting +

Goodwill Hunting

BASIC
SMALL SCHEME
PASSIVE
When you sell this, gain a random small Machine.
Ping Pong Table
Ping Pong Table +

Ping Pong Table

BASIC
LARGE PROPERTY BENEFIT
5.0
SEC
Fast Track adjacent Employees 1s.
Overwork adjacent Employees 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Overwork
The asset works twice as fast while Overworked.
Salvage Yard
Salvage Yard +

Salvage Yard

BASIC
SMALL PROPERTY
6.0
SEC
Profit 10.
When you sell a Machine, this permanently gains +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Fleet Lease
Fleet Lease +

Fleet Lease

BASIC
SMALL SCHEME
6.0
SEC
Gain 1 Revenue.
When you sell this, gain a random Vehicle.
Revenue
Recurring Profit every second.

SellsBuy massive 3-slot enterprise assets

Liquidators
Liquidators Adjusted
Description Sells discounted surplusBuy surplus assets at 30% off

Sells discounted surplus Buy surplus assets at 30% off

Local Co-op
Local Co-op Adjusted
Description Sells grassroots neighborhood assetsBuy neighborhood assets
Asset pool changes
Adoption Drive
Adoption Drive +

Adoption Drive

BASIC
SMALL SCHEME
6.0
SEC
Gain 5 Moat.
When you sell this, gain a random Animal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Exit Interview
Exit Interview +

Exit Interview

BASIC
SMALL SCHEME
5.0
SEC
Profit 30.
When you sell this, gain 1 XP.
Profit
Restores your Cash, up to your Valuation.

Sells grassrootsBuy neighborhood assets

Machine Shop
Machine Shop Adjusted
Description Sells machines and AIBuy machines and AI

SellsBuy machines and AI

The Night Shift
The Night Shift Adjusted
Description Sells discount laborHire night labor at 25% off
Asset pool changes
Hostile Takeover
Hostile Takeover +

Hostile Takeover

BASIC
MEDIUM SCHEME
8.0
SEC
Inflict 10 Loss, plus Loss equal to 60% of your Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Paid Lobbyist
Paid Lobbyist +

Paid Lobbyist

BASIC
SMALL HUMAN SCHEME
7.0
SEC
Apply 3 Scandal to the rival.
Whenever the rival gains Scandal, Profit 8.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Adrenaline Junkie
Adrenaline Junkie +

Adrenaline Junkie

BASIC
SMALL HUMAN
4.0
SEC
Inflict 20 Loss.
Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Community EBITDA
Community EBITDA +

Community EBITDA

BASIC
MEDIUM SCHEME
8.0
SEC
Gain 30 Valuation.
Profit 15.
Gain 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Daily Standup
Daily Standup +

Daily Standup

BASIC
SMALL SCHEME
10.0
SEC
Slow your Employees by 1s.
Inflict 30 Loss for each Employee you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Free Dinner After Eight
Free Dinner After Eight +

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
Overwork the Employee to your right 1.
5s.
Whenever it Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Grindset
Grindset +

Grindset

BASIC
MEDIUM SCHEME
5.0
SEC
Profit 20.
Inflict 20 Loss.
Whenever one of your assets Burns Out, inflict 10 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
Loose Cannon +

Loose Cannon

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Inflict 50 Loss.
Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Poison Pill
Poison Pill +

Poison Pill

BASIC
SMALL SCHEME
5.0
SEC
Fast Track the rival's fastest asset 3s.
Whenever a rival asset Burns Out, inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Rage Quit
Rage Quit +

Rage Quit

BASIC
SMALL SCHEME
6.0
SEC
Inflict 60 Loss.
When this Burns Out, Liquidate it and inflict 200 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.
Security System
Security System +

Security System

BASIC
SMALL PROPERTY MACHINE
8.0
SEC
Gain 20 Moat.
Whenever one of your assets is Audited or Slowed, Audit the rival's fastest asset 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Stealth Mode
Stealth Mode +

Stealth Mode

BASIC
SMALL SCHEME
7.0
SEC
Gain 60 Moat.
Reduce your Scandal by 1.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Sudden Death Market
Sudden Death Market +

Sudden Death Market

BASIC
LARGE SCHEME
4.0
SEC
Overwork all assets 1s.
Whenever any asset stops being Burned Out, Liquidate it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Liquidate
Removed for the rest of the battle.
Sudden Pivot
Sudden Pivot +

Sudden Pivot

BASIC
SMALL SCHEME
PASSIVE
When you sell this, gain a random small Scheme.
Tech Debt
Tech Debt +

Tech Debt

BASIC
SMALL SCHEME
3.0
SEC
Fast Track adjacent assets 1s.
Gain 1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
User Data
User Data +

User Data

BASIC
SMALL SCHEME
PASSIVE
When you sell this, gain 20 Valuation.
Vaporware
Vaporware +

Vaporware

BASIC
SMALL SCHEME
3.0
SEC
Inflict 30 Loss.
Gain 1 Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Whistleblower
Whistleblower +

Whistleblower

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Inflict 40 Loss.
Whenever a rival Employee Burns Out, Slow all Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Human in the Loop
Human in the Loop +

Human in the Loop

BASIC
MEDIUM AI SCHEME
6.0
SEC
Inflict 30 Loss.
Gain 20 Moat.
When an adjacent Human activates, Fast Track this 1s.
If you control no Humans, this is Audited for 4s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Audit
The asset stops entirely while under Audit.
Synthetic Data
Synthetic Data +

Synthetic Data

BASIC
SMALL SCHEME
7.0
SEC
Profit 50.
Your AIs produce +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Total Deregulation
Total Deregulation +

Total Deregulation

BASIC
MEDIUM SCHEME
8.0
SEC
Overwork every asset on both boards 2s.
Both companies gain 3 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.

Sells discount labor Hire night labor at 25% off

Office Max
Office Max Adjusted
Asset pool changes
Goodwill Hunting
Goodwill Hunting +

Goodwill Hunting

BASIC
SMALL SCHEME
PASSIVE
When you sell this, gain a random small Machine.
Kombucha Tap
Kombucha Tap +

Kombucha Tap

BASIC
SMALL SERVICE PROPERTY BENEFIT
6.0
SEC
Gain 40 Moat.
Gain 1 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Legacy System
Legacy System +

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
Profit 20.
Inflict 30 Loss.
When you sell this, lose 20 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Nap Pod
Nap Pod +

Nap Pod

BASIC
SMALL PROPERTY BENEFIT
5.0
SEC
Audit one of your Employees 1s.
Gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Noise-Cancelling Headphones
Noise-Cancelling Headphones +

Noise-Cancelling Headphones

BASIC
SMALL MACHINE BENEFIT
7.0
SEC
Overwork adjacent Employees 2s.
Adjacent Employees cannot be Slowed or Audited.
Overwork
The asset works twice as fast while Overworked.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
On-Call Pager
On-Call Pager +

On-Call Pager

BASIC
SMALL MACHINE
4.0
SEC
Overwork a random friendly Employee 1s.
Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Ping Pong Table
Ping Pong Table +

Ping Pong Table

BASIC
LARGE PROPERTY BENEFIT
5.0
SEC
Fast Track adjacent Employees 1s.
Overwork adjacent Employees 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Overwork
The asset works twice as fast while Overworked.
Request for Proposal
Request for Proposal +

Request for Proposal

BASIC
SMALL SCHEME
6.0
SEC
Profit 8.
When you sell this, gain a random Service.
Profit
Restores your Cash, up to your Valuation.

Description Sells office hardware, furniture, and supplies Buy office gear and furniture

Sells office hardware, furniture, and supplies Buy office gear and furniture

Pet Store
Pet Store Adjusted
Description Sells animalsBuy animals at 20% off
Asset pool changes
Adoption Drive
Adoption Drive +

Adoption Drive

BASIC
SMALL SCHEME
6.0
SEC
Gain 5 Moat.
When you sell this, gain a random Animal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Dog-Friendly Office
Dog-Friendly Office +

Dog-Friendly Office

BASIC
MEDIUM PROPERTY
6.0
SEC
Profit 60.
For each Animal you control, gain 30 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Sells animals Buy animals at 20% off

The Press Room
The Press Room Adjusted
Description Sells PR and media assetsBuy PR and media assets
Asset pool changes
Paid Lobbyist
Paid Lobbyist +

Paid Lobbyist

BASIC
SMALL HUMAN SCHEME
7.0
SEC
Apply 3 Scandal to the rival.
Whenever the rival gains Scandal, Profit 8.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Brand Equity
Brand Equity +

Brand Equity

BASIC
MEDIUM SCHEME
PASSIVE
When you sell this, gain 50 Valuation.
Miracle Analyzer
Miracle Analyzer +

Miracle Analyzer

BASIC
MEDIUM MACHINE SCHEME
6.0
SEC
Profit 50.
Apply 2 Debt and 1 Scandal.
When this is Audited, take 40 Loss and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.
Whistleblower
Whistleblower +

Whistleblower

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Inflict 40 Loss.
Whenever a rival Employee Burns Out, Slow all Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

SellsBuy PR and media assets

Property Expo
Property Expo Adjusted
Description Sells large assetsBuy large properties
Asset pool changes
Golden Highrise
Golden Highrise +

Golden Highrise

BASIC
LARGE PROPERTY
5.0
SEC
Gain 30 Moat.
This permanently gains +10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Rent Is Due
Rent Is Due +

Rent Is Due

BASIC
SMALL SCHEME
7.0
SEC
Profit 20 for each Property you own.
Profit
Restores your Cash, up to your Valuation.
Vacant Lot
Vacant Lot +

Vacant Lot

BASIC
LARGE PROPERTY
PASSIVE
When you sell this, gain 30 Funding.
Community EBITDA
Community EBITDA +

Community EBITDA

BASIC
MEDIUM SCHEME
8.0
SEC
Gain 30 Valuation.
Profit 15.
Gain 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Dog-Friendly Office
Dog-Friendly Office +

Dog-Friendly Office

BASIC
MEDIUM PROPERTY
6.0
SEC
Profit 60.
For each Animal you control, gain 30 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Doorman
Doorman +

Doorman

BASIC
SMALL HUMAN SERVICE
5.0
SEC
Gain 20 Moat.
Remove 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Nap Pod
Nap Pod +

Nap Pod

BASIC
SMALL PROPERTY BENEFIT
5.0
SEC
Audit one of your Employees 1s.
Gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Open House
Open House +

Open House

BASIC
SMALL SCHEME
6.0
SEC
Gain 8 Moat.
When you sell this, gain a random Property.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Ping Pong Table
Ping Pong Table +

Ping Pong Table

BASIC
LARGE PROPERTY BENEFIT
5.0
SEC
Fast Track adjacent Employees 1s.
Overwork adjacent Employees 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Overwork
The asset works twice as fast while Overworked.
Security System
Security System +

Security System

BASIC
SMALL PROPERTY MACHINE
8.0
SEC
Gain 20 Moat.
Whenever one of your assets is Audited or Slowed, Audit the rival's fastest asset 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Space Heater
Space Heater +

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
Gain 15 Moat.
While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Sells large assets Buy large properties

Real Estate Office
Description Sells commercial properties and leasesBuy commercial property

Sells commercial properties and leases Buy commercial property

Refurbished Hardware

Description Sells salvaged machinery and refurbished units at 50% off Buy refurbished machines at half price

Sells salvaged machinery and refurbished units at 50% off Buy refurbished machines at half price

Robotics Expo
Robotics Expo Adjusted
Description Sells machinesBuy the latest machines

Sells machines Buy the latest machines

The Fixer
The Fixer Adjusted
Description Sells clandestine corporate schemesBuy shady schemes

Sells clandestine corporate schemes Buy shady schemes

Strategic Consultancy
Description Teaches corporate policiesAdopt corporate policies

TeachesAdopt corporate policies

The Venture Floor
Description Sells high-stakes assetsBuy high-stakes assets at a premium

Sells high-stakes assets Buy high-stakes assets at a premium

New rivals 25

Always Be Closing, Blank Check Co., The Board of Directors, +22 more

Each with a preview of its final board, the lineup it fields from its last stage on. Hover a card for its stats.

  • Always Be Closing
    Years 4–6 · 3 stages
    Account Manager
    ++

    Account Manager

    PRO
    SMALL HUMAN EMPLOYEE SERVICE
    7.0
    SEC
    Inflict 60 Loss.
    Gain 80% Market Share.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Market Share
    A percentage of Loss dealt to rival Cash returns as Profit.
    Pitchman
    ++
    Leveraged

    Pitchman

    PRO
    SMALL HUMAN EMPLOYEE SERVICE
    6.0
    SEC
    Inflict 56 Loss.
    Profit 40.
    Windfall 25%.
    Leveraged
    Leveraged
    +25% Loss, and also apply 1 Debt to yourself.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Windfall
    Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
    Commission Structure
    ++

    Commission Structure

    PRO
    SMALL SCHEME
    6.0
    SEC
    Profit 60.
    When one of your Employees inflicts Loss, Profit 16 plus 30% of it.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Sales Quota
    +

    Sales Quota

    PLUS
    MEDIUM SCHEME
    6.0
    SEC
    Inflict 40 Loss.
    Your Employees inflict +16 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Personal Trainer
    +

    Personal Trainer

    PLUS
    SMALL HUMAN SERVICE BENEFIT
    6.0
    SEC
    The Employee to your right gains +10 Loss.
    Overwork it 1.
    5s.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Overwork
    The asset works twice as fast while Overworked.
    Consultant
    +

    Consultant

    PLUS
    SMALL HUMAN EMPLOYEE SERVICE
    5.0
    SEC
    Inflict 80 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Sales Training

    Sales Training

    BASIC
    SMALL BENEFIT
    8.0
    SEC
    Inflict 15 Loss.
    At the start of each battle, a random Employee of yours permanently gains +3 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Loyalty Program
    +

    Loyalty Program

    PLUS
    SMALL SCHEME
    9.0
    SEC
    Inflict 60 Loss.
    At the start of the battle, gain 120% Market Share.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Market Share
    A percentage of Loss dealt to rival Cash returns as Profit.
    Terrible Boss

    Terrible Boss

    BASIC
    SMALL HUMAN
    6.0
    SEC
    Inflict 40 Loss.
    Overwork your Burned Out Employees 1s.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Overwork
    The asset works twice as fast while Overworked.
    Burnout
    An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
    Final board from year 3 Valuation $270 Revenue +$3/s
  • Blank Check Co.
    Years 7–8 · 3 stages
    Chief Storyteller
    ++

    Chief Storyteller

    PRO
    SMALL HUMAN EMPLOYEE
    10.0
    SEC
    Permanently gain +26 Valuation.
    Gain 24 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Pitchman
    ++

    Pitchman

    PRO
    SMALL HUMAN EMPLOYEE SERVICE
    6.0
    SEC
    Inflict 56 Loss.
    Profit 40.
    Windfall 25%.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Windfall
    Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
    Keynote Speaker
    ++

    Keynote Speaker

    PRO
    SMALL HUMAN EMPLOYEE
    10.0
    SEC
    Permanently gain +26 Valuation.
    Fast Track an adjacent Employee 2s.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Corporate Sponsors
    ++

    Corporate Sponsors

    PRO
    MEDIUM SCHEME
    7.0
    SEC
    Inflict 120 Loss.
    When an adjacent asset Profits, Profit 120.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Price War
    +

    Price War

    PLUS
    SMALL SCHEME
    5.0
    SEC
    Inflict 56 Loss.
    Take 18 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Corporate Mole
    +

    Corporate Mole

    PLUS
    SMALL ANIMAL EMPLOYEE
    7.0
    SEC
    The rival loses -20 Valuation.
    Trust Fund
    +

    Trust Fund

    PLUS
    MEDIUM PROPERTY
    12.0
    SEC
    Profit 240.
    At the start of each battle, permanently gain +80 Valuation.
    Profit
    Restores your Cash, up to your Valuation.
    Black Turtleneck
    +
    Disruptive

    Black Turtleneck

    PLUS
    SMALL PROPERTY SCHEME
    5.0
    SEC
    Gain 40 Valuation.
    Fast Track a random Scheme 1s.
    Gain 1 Scandal.
    Disruptive
    Disruptive
    Also apply 2 Scandal.
    Scandal
    Fast recurring Loss that ignores Moat — but it blows over.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Final board from year 3 Valuation $280 Revenue +$3/s
  • The Board of Directors
    Years 7–10 · 3 stages
    Middle Manager
    ++

    Middle Manager

    PRO
    SMALL HUMAN EMPLOYEE
    6.0
    SEC
    Inflict 60 Loss.
    When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Executive Assistant
    ++

    Executive Assistant

    PRO
    SMALL HUMAN EMPLOYEE
    5.0
    SEC
    Overwork the Employee to your left 4s.
    Profit 60.
    Profit
    Restores your Cash, up to your Valuation.
    Overwork
    The asset works twice as fast while Overworked.
    Golden Parachute
    ++

    Golden Parachute

    PRO
    SMALL BENEFIT
    7.0
    SEC
    Inflict 80 Loss.
    When this is Liquidated, Profit 240.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Liquidate
    Removed for the rest of the battle.
    Quarterly Goals
    ++

    Quarterly Goals

    PRO
    MEDIUM SCHEME
    5.0
    SEC
    Overwork your Employees 2s.
    Profit 80.
    Profit
    Restores your Cash, up to your Valuation.
    Overwork
    The asset works twice as fast while Overworked.
    Nepo Baby
    +

    Nepo Baby

    PLUS
    SMALL HUMAN
    3.0
    SEC
    Fast Track an adjacent Human 0.
    15s.
    Profit 20.
    Profit
    Restores your Cash, up to your Valuation.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Middle Manager
    ++

    Middle Manager

    PRO
    SMALL HUMAN EMPLOYEE
    6.0
    SEC
    Inflict 60 Loss.
    When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Performance Review
    +

    Performance Review

    PLUS
    MEDIUM SCHEME
    7.0
    SEC
    A random Employee of yours permanently gains +20 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Executive Bonus
    ++

    Executive Bonus

    PRO
    SMALL BENEFIT
    8.0
    SEC
    Gain 80 Moat.
    When one of your Employees is Liquidated, Profit 640.
    Profit
    Restores your Cash, up to your Valuation.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Liquidate
    Removed for the rest of the battle.
    Final board from year 3 Valuation $290 Revenue +$4/s
  • Cancel Anytime Inc.
    Years 4–6 · 3 stages
    Net 90
    ++

    Net 90

    PRO
    SMALL SCHEME
    7.0
    SEC
    Apply 3 Debt.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Late Fee
    +

    Late Fee

    PLUS
    SMALL SCHEME
    4.0
    SEC
    Inflict 20 Loss.
    Whenever you apply Debt to the rival, inflict 100 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Subscription Model
    ++

    Subscription Model

    PRO
    SMALL SCHEME
    8.0
    SEC
    Apply 4 Debt.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Fine Print
    +
    Litigious

    Fine Print

    PLUS
    SMALL SCHEME
    9.0
    SEC
    Apply 2 Debt.
    Your other assets apply +1 Debt.
    Litigious
    Litigious
    Also apply 1 Scandal.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Scandal
    Fast recurring Loss that ignores Moat — but it blows over.
    Collections Agent
    +

    Collections Agent

    PLUS
    SMALL HUMAN SERVICE
    6.0
    SEC
    Inflict 20 Loss, plus 400% of the rival's Debt.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Margin Call

    Margin Call

    BASIC
    MEDIUM SCHEME
    7.0
    SEC
    Apply 2 Debt.
    Inflict Loss equal to 300% of the rival's Debt.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Public Record
    +

    Public Record

    PLUS
    SMALL SCHEME
    7.0
    SEC
    Gain 16 Moat.
    Whenever the rival takes on Debt, apply 5 Scandal to them.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Scandal
    Fast recurring Loss that ignores Moat — but it blows over.
    Compliance Officer
    +

    Compliance Officer

    PLUS
    SMALL HUMAN EMPLOYEE
    8.0
    SEC
    Apply 2 Debt.
    Slow the rival's fastest asset 3s.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Slow
    The asset works at half speed while Slowed.
    Final board from year 3 Valuation $255 Revenue +$3/s
  • Cayman Consolidated
    Years 4–6 · 3 stages
    Bribe
    ++
    Offshore

    Bribe

    PRO
    SMALL HUMAN SCHEME
    9.0
    SEC
    Inflict 120 Loss.
    Apply 7 Scandal.
    Offshore
    Offshore
    +10 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Scandal
    Fast recurring Loss that ignores Moat — but it blows over.
    Offshore Account
    ++

    Offshore Account

    PRO
    SMALL SCHEME
    8.0
    SEC
    Profit 160.
    Scale +1 while you have more Cash than the rival.
    Profit
    Restores your Cash, up to your Valuation.
    Scale
    The asset's effects trigger additional times per activation.
    Tax Loophole
    ++

    Tax Loophole

    PRO
    SMALL SCHEME
    4.0
    SEC
    Remove 8 Debt.
    Gain 40 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Paid Lobbyist
    +

    Paid Lobbyist

    PLUS
    SMALL HUMAN SCHEME
    7.0
    SEC
    Apply 5 Scandal to the rival.
    Whenever the rival gains Scandal, Profit 16.
    Profit
    Restores your Cash, up to your Valuation.
    Scandal
    Fast recurring Loss that ignores Moat — but it blows over.
    Price Gouging
    +

    Price Gouging

    PLUS
    MEDIUM PROPERTY
    8.0
    SEC
    Gain 4 Revenue.
    Scale +1 while you have more Cash than the rival.
    Revenue
    Recurring Profit every second.
    Scale
    The asset's effects trigger additional times per activation.
    Orbital Tax Haven
    +

    Orbital Tax Haven

    PLUS
    LARGE PROPERTY
    9.0
    SEC
    Remove 100% of your Debt.
    Gain 6 Revenue.
    Gain 80 Moat.
    Revenue
    Recurring Profit every second.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Corporate Spy
    +

    Corporate Spy

    PLUS
    SMALL HUMAN SERVICE
    6.0
    SEC
    Inflict 50 Loss.
    Apply 6 Scandal.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Scandal
    Fast recurring Loss that ignores Moat — but it blows over.
    Final board from year 3 Valuation $275 Revenue +$4/s
  • Est. 1953
    Years 2–3 · 3 stages
    Pop
    ++
    Unionized

    Pop

    PRO
    SMALL HUMAN EMPLOYEE
    5.0
    SEC
    Inflict 120 Loss.
    Profit 80.
    Whenever this is Fast Tracked, Profit 120.
    Unionized
    Unionized
    +30% Profit, but 0.5s slower.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Mom
    ++

    Mom

    PRO
    SMALL HUMAN EMPLOYEE
    9.0
    SEC
    Fast Track adjacent Humans 4s.
    Whenever you Surplus, gain 750% of it as Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Surplus
    Profit beyond your Valuation is lost — but some cards pay off when it happens.
    Regular Customer
    ++

    Regular Customer

    PRO
    SMALL HUMAN
    5.0
    SEC
    Profit 48.
    Gain 24 Moat.
    Profit
    Restores your Cash, up to your Valuation.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Main Street
    +

    Main Street

    PLUS
    MEDIUM PROPERTY
    7.0
    SEC
    Gain 6 Revenue.
    Gain 30 Moat.
    Adjacent Humans grant +10 Moat.
    Revenue
    Recurring Profit every second.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Closed Sundays

    Closed Sundays

    BASIC
    SMALL SCHEME
    12.0
    SEC
    Slow your assets 2s.
    Gain 80 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Slow
    The asset works at half speed while Slowed.
    Boycott

    Boycott

    BASIC
    MEDIUM SCHEME
    9.0
    SEC
    Gain 10 Moat.
    Whenever the rival Profits, apply 2 Scandal to them.
    Profit
    Restores your Cash, up to your Valuation.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Scandal
    Fast recurring Loss that ignores Moat — but it blows over.
    Long Memory

    Long Memory

    BASIC
    SMALL SCHEME
    8.0
    SEC
    Gain 10 Moat.
    Whenever the rival Slows this, inflict 30 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Slow
    The asset works at half speed while Slowed.
    Neighborhood Watch
    +

    Neighborhood Watch

    PLUS
    SMALL HUMAN SERVICE
    8.0
    SEC
    Gain 20 Moat.
    Whenever the rival applies Scandal to you, inflict 50 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Scandal
    Fast recurring Loss that ignores Moat — but it blows over.
    Final board from year 3 Valuation $245 Revenue +$3/s
  • Free Lunch Ltd.
    Years 9–10 · 3 stages
    10X Coder
    ++

    10X Coder

    PRO
    SMALL HUMAN EMPLOYEE
    5.0
    SEC
    Inflict 40 Loss.
    Profit 40.
    Scale 3.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Scale
    The asset's effects trigger additional times per activation.
    Ping Pong Table
    +

    Ping Pong Table

    PLUS
    LARGE PROPERTY BENEFIT
    5.0
    SEC
    Fast Track adjacent Employees 1s.
    Overwork adjacent Employees 1s.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Overwork
    The asset works twice as fast while Overworked.
    Rest & Vest
    ++
    Synergized

    Rest & Vest

    PRO
    SMALL HUMAN EMPLOYEE
    12.0
    SEC
    Profit 600.
    Synergized
    Synergized
    +10 Profit.
    Profit
    Restores your Cash, up to your Valuation.
    Kombucha Tap
    ++

    Kombucha Tap

    PRO
    SMALL SERVICE PROPERTY BENEFIT
    6.0
    SEC
    Gain 160 Moat.
    Gain 2 Scandal.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Scandal
    Fast recurring Loss that ignores Moat — but it blows over.
    Catered Lunch
    +

    Catered Lunch

    PLUS
    SMALL BENEFIT
    6.0
    SEC
    Gain 40 Moat.
    Your Employees produce +20 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Nap Pod
    +

    Nap Pod

    PLUS
    SMALL PROPERTY BENEFIT
    5.0
    SEC
    Audit one of your Employees 1s.
    Gain 100 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Audit
    The asset stops entirely while under Audit.
    Quiet Quitter
    +

    Quiet Quitter

    PLUS
    SMALL HUMAN EMPLOYEE
    6.0
    SEC
    Profit 40.
    Scale +2 while Burned Out.
    Profit
    Restores your Cash, up to your Valuation.
    Scale
    The asset's effects trigger additional times per activation.
    Burnout
    An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
    Sabbatical
    +

    Sabbatical

    PLUS
    SMALL BENEFIT
    8.0
    SEC
    Gain 200 Moat.
    Whenever one of your Employees stops being Burned Out, Profit 200.
    Profit
    Restores your Cash, up to your Valuation.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Burnout
    An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
    Final board from year 3 Valuation $285 Revenue +$4/s
  • Fusion Next Year, Inc.
    Years 4–6 · 3 stages
    Nuclear Reactor
    ++

    Nuclear Reactor

    PRO
    LARGE MACHINE
    30.0
    SEC
    Inflict 800 Loss.
    When this is Liquidated, take 800 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Liquidate
    Removed for the rest of the battle.
    Guinea Pig
    ++

    Guinea Pig

    PRO
    SMALL ANIMAL EMPLOYEE
    5.0
    SEC
    Overwork your adjacent Machines 5s.
    Overwork
    The asset works twice as fast while Overworked.
    Burn Rate
    ++

    Burn Rate

    PRO
    SMALL SCHEME
    4.0
    SEC
    Take 20 Loss.
    Overwork your Machines 3s.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Overwork
    The asset works twice as fast while Overworked.
    Solar Farm
    +
    Blockchain-Enabled

    Solar Farm

    PLUS
    LARGE PROPERTY MACHINE
    6.0
    SEC
    Gain 5 Revenue.
    Whenever you Surplus, gain 3 Revenue.
    Blockchain-Enabled
    Blockchain-Enabled
    Also gain 1 Revenue.
    Revenue
    Recurring Profit every second.
    Surplus
    Profit beyond your Valuation is lost — but some cards pay off when it happens.
    Mathematician
    +

    Mathematician

    PLUS
    SMALL HUMAN EMPLOYEE
    8.0
    SEC
    Reduce a random Machine's cooldown by -1s.
    Space Heater
    +

    Space Heater

    PLUS
    SMALL MACHINE
    4.0
    SEC
    Gain 30 Moat.
    While Burned Out, Overwork adjacent Employees 1s.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Overwork
    The asset works twice as fast while Overworked.
    Burnout
    An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
    Final board from year 3 Valuation $265 Revenue +$3/s
  • Interns Unlimited
    Year 1 · 3 stages
    Unpaid Intern
    ++

    Unpaid Intern

    PRO
    SMALL HUMAN EMPLOYEE
    7.0
    SEC
    Profit 120.
    Profit
    Restores your Cash, up to your Valuation.
    Office Bully
    ++

    Office Bully

    PRO
    SMALL HUMAN EMPLOYEE
    8.0
    SEC
    Inflict 400 Loss.
    Liquidate a random friendly Employee.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Liquidate
    Removed for the rest of the battle.
    Unpaid Intern
    ++

    Unpaid Intern

    PRO
    SMALL HUMAN EMPLOYEE
    7.0
    SEC
    Profit 120.
    Profit
    Restores your Cash, up to your Valuation.
    Busy Receptionist
    +

    Busy Receptionist

    PLUS
    SMALL HUMAN EMPLOYEE
    4.0
    SEC
    Gain 30 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Middle Manager
    +

    Middle Manager

    PLUS
    SMALL HUMAN EMPLOYEE
    6.0
    SEC
    Inflict 30 Loss.
    When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Skillful Mentor
    +

    Skillful Mentor

    PLUS
    SMALL HUMAN EMPLOYEE
    5.0
    SEC
    A random Employee of yours gains +40 Profit.
    When you sell this, upgrade a random Employee.
    Profit
    Restores your Cash, up to your Valuation.
    IT Support
    +

    IT Support

    PLUS
    SMALL HUMAN SERVICE
    11.0
    SEC
    Refurbish your most recently Liquidated asset.
    Liquidate
    Removed for the rest of the battle.
    Refurbish
    Brings a Liquidated asset back into play.
    Final board from year 3 Valuation $250 Revenue +$3/s
  • The Lemonade Stand
    Year 1 · 3 stages
    Open Late
    ++

    Open Late

    PRO
    SMALL SCHEME
    7.0
    SEC
    Inflict 48 Loss.
    Profit 48.
    Gain 20 Moat.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Weekend Help
    ++

    Weekend Help

    PRO
    SMALL HUMAN
    4.0
    SEC
    Fast Track the Human to your left 2s and the Human to your right 3s.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Regular Customer
    ++

    Regular Customer

    PRO
    SMALL HUMAN
    5.0
    SEC
    Profit 48.
    Gain 24 Moat.
    Profit
    Restores your Cash, up to your Valuation.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Delivery Bike
    +

    Delivery Bike

    PLUS
    SMALL VEHICLE SERVICE
    5.0
    SEC
    Fast Track the asset to your right 2s.
    Profit 12.
    Profit
    Restores your Cash, up to your Valuation.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Loyal Clerk
    +

    Loyal Clerk

    PLUS
    SMALL HUMAN EMPLOYEE
    6.0
    SEC
    Profit 24 for each adjacent Human.
    Profit
    Restores your Cash, up to your Valuation.
    Saturday Rush
    +

    Saturday Rush

    PLUS
    SMALL SCHEME
    6.0
    SEC
    Inflict Loss equal to 500% of your Revenue.
    Revenue
    Recurring Profit every second.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Waste Not
    +

    Waste Not

    PLUS
    SMALL SCHEME
    6.0
    SEC
    Profit 20.
    Whenever you Surplus, gain 20 Moat.
    Profit
    Restores your Cash, up to your Valuation.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Surplus
    Profit beyond your Valuation is lost — but some cards pay off when it happens.
    Final board from year 3 Valuation $245 Revenue +$3/s
  • Load-Bearing Dave, LLC
    Years 4–6 · 3 stages
    Solo Maintainer
    ++

    Solo Maintainer

    PRO
    SMALL HUMAN EMPLOYEE
    4.0
    SEC
    Gain 120 Moat.
    Profit 60.
    When this is Liquidated, Audit your board for 3s.
    Profit
    Restores your Cash, up to your Valuation.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Audit
    The asset stops entirely while under Audit.
    Liquidate
    Removed for the rest of the battle.
    Rubber Duck
    ++

    Rubber Duck

    PRO
    SMALL ANIMAL SERVICE
    4.0
    SEC
    Fast Track an adjacent Employee 3s.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Keycard
    +

    Keycard

    PLUS
    SMALL MACHINE
    4.0
    SEC
    Gain 40 Moat.
    The Machine to your right cannot be Slowed or Audited.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Slow
    The asset works at half speed while Slowed.
    Audit
    The asset stops entirely while under Audit.
    Legacy System
    ++

    Legacy System

    PRO
    SMALL MACHINE
    5.0
    SEC
    Profit 80.
    Inflict 120 Loss.
    When you sell this, lose 20 Valuation.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Tech Debt
    +

    Tech Debt

    PLUS
    SMALL SCHEME
    3.0
    SEC
    Fast Track adjacent assets 1.
    5s.
    Gain 1 Debt.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Fast Track
    Instantly advances an asset's progress toward acting.
    On-Call Pager
    +

    On-Call Pager

    PLUS
    SMALL MACHINE
    4.0
    SEC
    Overwork a random friendly Employee 1s.
    Profit 60.
    Profit
    Restores your Cash, up to your Valuation.
    Overwork
    The asset works twice as fast while Overworked.
    Backup Drives
    +

    Backup Drives

    PLUS
    SMALL MACHINE
    6.0
    SEC
    Gain 16 Moat.
    Whenever one of your Machines is Liquidated, Refurbish it.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Liquidate
    Removed for the rest of the battle.
    Refurbish
    Brings a Liquidated asset back into play.
    Unpaid Intern
    +

    Unpaid Intern

    PLUS
    SMALL HUMAN EMPLOYEE
    7.0
    SEC
    Profit 60.
    Profit
    Restores your Cash, up to your Valuation.
    Final board from year 3 Valuation $250 Revenue +$3/s
  • Local 404
    Years 2–3 · 3 stages
    Whistleblower
    ++

    Whistleblower

    PRO
    SMALL HUMAN EMPLOYEE
    6.0
    SEC
    Inflict 160 Loss.
    Whenever a rival Employee Burns Out, Slow all Employees 1s.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Slow
    The asset works at half speed while Slowed.
    Burnout
    An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
    Union Rep
    ++

    Union Rep

    PRO
    SMALL HUMAN
    6.0
    SEC
    Gain 120 Moat.
    Whenever a rival asset Burns Out, Slow it 2s.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Slow
    The asset works at half speed while Slowed.
    Burnout
    An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
    Union Worker
    ++
    Unionized

    Union Worker

    PRO
    SMALL HUMAN EMPLOYEE
    4.0
    SEC
    Profit 200.
    Whenever one of your Employees Burns Out, Slow your Employees 1s.
    Unionized
    Unionized
    +30% Profit, but 0.5s slower.
    Profit
    Restores your Cash, up to your Valuation.
    Slow
    The asset works at half speed while Slowed.
    Burnout
    An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
    Fair Wages
    +

    Fair Wages

    PLUS
    MEDIUM SCHEME
    8.0
    SEC
    Profit 30.
    Your Humans act 15% faster.
    Profit
    Restores your Cash, up to your Valuation.
    Overtime Pay
    +

    Overtime Pay

    PLUS
    MEDIUM BENEFIT
    5.0
    SEC
    Gain 60 Moat.
    Whenever one of your Employees Burns Out, inflict 60 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Burnout
    An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
    Mental Health Day
    +

    Mental Health Day

    PLUS
    MEDIUM BENEFIT
    12.0
    SEC
    Slow your Humans 1s.
    Restock your assets 2.
    Whenever one of your assets Burns Out, Fast Track this 1s.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Slow
    The asset works at half speed while Slowed.
    Stock
    Limited uses. At 0 Stock, the asset cannot act until Restocked.
    Burnout
    An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
    Comeback Kid
    +

    Comeback Kid

    PLUS
    SMALL HUMAN EMPLOYEE
    3.0
    SEC
    Profit 20.
    When this stops being Burned Out, permanently gain +15 Profit.
    Profit
    Restores your Cash, up to your Valuation.
    Burnout
    An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
    Final board from year 3 Valuation $255 Revenue +$3/s
  • Macrohard
    Years 9–10 · 3 stages
    Legacy System
    ++

    Legacy System

    PRO
    SMALL MACHINE
    5.0
    SEC
    Profit 80.
    Inflict 120 Loss.
    When you sell this, lose 20 Valuation.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Software Upgrades
    ++
    Patented

    Software Upgrades

    PRO
    MEDIUM MACHINE
    8.0
    SEC
    Gain 120 Moat.
    Profit 120.
    Apply 4 Debt.
    Patented
    Patented
    +15 Moat.
    Profit
    Restores your Cash, up to your Valuation.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Rest & Vest
    ++

    Rest & Vest

    PRO
    SMALL HUMAN EMPLOYEE
    12.0
    SEC
    Profit 600.
    Profit
    Restores your Cash, up to your Valuation.
    Golden Handcuffs
    +

    Golden Handcuffs

    PLUS
    MEDIUM SCHEME
    4.0
    SEC
    Slow adjacent Employees by 1s.
    Adjacent Employees cannot be Liquidated.
    Slow
    The asset works at half speed while Slowed.
    Liquidate
    Removed for the rest of the battle.
    Loyal Worker
    +

    Loyal Worker

    PLUS
    SMALL HUMAN EMPLOYEE
    5.0
    SEC
    Profit 100.
    When one of your assets is Liquidated, Overwork this 2s.
    Profit
    Restores your Cash, up to your Valuation.
    Overwork
    The asset works twice as fast while Overworked.
    Liquidate
    Removed for the rest of the battle.
    Refactor
    +

    Refactor

    PLUS
    SMALL MACHINE
    6.0
    SEC
    Remove 5 Debt.
    Gain 30 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Backup Drives
    +

    Backup Drives

    PLUS
    SMALL MACHINE
    6.0
    SEC
    Gain 16 Moat.
    Whenever one of your Machines is Liquidated, Refurbish it.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Liquidate
    Removed for the rest of the battle.
    Refurbish
    Brings a Liquidated asset back into play.
    Legacy System
    +

    Legacy System

    PLUS
    SMALL MACHINE
    5.0
    SEC
    Profit 40.
    Inflict 60 Loss.
    When you sell this, lose 20 Valuation.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Final board from year 3 Valuation $290 Revenue +$4/s
  • McKinslay & Company
    Years 7–8 · 3 stages
    Consultant
    ++

    Consultant

    PRO
    SMALL HUMAN EMPLOYEE SERVICE
    5.0
    SEC
    Inflict 160 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Advisor
    ++
    Agile

    Advisor

    PRO
    MEDIUM HUMAN EMPLOYEE
    6.0
    SEC
    Fast Track adjacent assets 4s.
    Profit 120.
    Agile
    Agile
    10% faster.
    Profit
    Restores your Cash, up to your Valuation.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Middle Manager
    ++

    Middle Manager

    PRO
    SMALL HUMAN EMPLOYEE
    6.0
    SEC
    Inflict 60 Loss.
    When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Business Coach
    +

    Business Coach

    PLUS
    SMALL HUMAN SERVICE
    9.0
    SEC
    Permanently reduce an adjacent Employee's cooldown by -0.
    7s.
    Daily Standup

    Daily Standup

    BASIC
    SMALL SCHEME
    10.0
    SEC
    Slow your Employees by 1s.
    Inflict 30 Loss for each Employee you control.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Slow
    The asset works at half speed while Slowed.
    All-Hands Call

    All-Hands Call

    BASIC
    MEDIUM SCHEME
    8.0
    SEC
    Inflict 12 Loss for each Tag among your assets.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Performance Improvement Plan

    Performance Improvement Plan

    BASIC
    SMALL SCHEME
    7.0
    SEC
    Profit 20.
    Overwork an adjacent Employee 2s.
    Profit
    Restores your Cash, up to your Valuation.
    Overwork
    The asset works twice as fast while Overworked.
    Consultant
    +

    Consultant

    PLUS
    SMALL HUMAN EMPLOYEE SERVICE
    5.0
    SEC
    Inflict 80 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Final board from year 3 Valuation $255 Revenue +$4/s
  • Muttual Fund
    Years 2–3 · 3 stages
    Office Dog
    ++

    Office Dog

    PRO
    SMALL ANIMAL
    6.0
    SEC
    Fast Track adjacent Employees 2s.
    Profit 80.
    Profit
    Restores your Cash, up to your Valuation.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Office Hamster
    ++
    Gamified

    Office Hamster

    PRO
    SMALL ANIMAL EMPLOYEE
    2.0
    SEC
    Profit 40.
    Gamified
    Gamified
    +25% Windfall chance.
    Profit
    Restores your Cash, up to your Valuation.
    Windfall
    Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
    Loan Shark
    ++

    Loan Shark

    PRO
    SMALL ANIMAL SERVICE
    5.0
    SEC
    Profit 80.
    Inflict 80 Loss.
    Gain 2 Debt.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Animal Lover
    ++

    Animal Lover

    PRO
    SMALL HUMAN EMPLOYEE
    6.0
    SEC
    Gain 40 Moat for every Animal you have.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Office Cat
    +

    Office Cat

    PLUS
    SMALL ANIMAL
    9.0
    SEC
    Fast Track an adjacent Employee 4.
    5s.
    Gain 60 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Paper Tiger
    +

    Paper Tiger

    PLUS
    SMALL ANIMAL SCHEME
    4.0
    SEC
    Inflict 80 Loss.
    Stock 2.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Stock
    Limited uses. At 0 Stock, the asset cannot act until Restocked.
    Dog-Friendly Office
    +

    Dog-Friendly Office

    PLUS
    MEDIUM PROPERTY
    6.0
    SEC
    Profit 120.
    For each Animal you control, gain 60 Moat.
    Profit
    Restores your Cash, up to your Valuation.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Office Parrot
    +

    Office Parrot

    PLUS
    SMALL ANIMAL
    6.0
    SEC
    Gain 2 Scandal.
    When a rival Human activates, apply 2 Scandal to the rival.
    Scandal
    Fast recurring Loss that ignores Moat — but it blows over.
    Corporate Mole
    +

    Corporate Mole

    PLUS
    SMALL ANIMAL EMPLOYEE
    7.0
    SEC
    The rival loses -20 Valuation.
    Final board from year 3 Valuation $255 Revenue +$3/s
  • Panopticon Analytics
    Years 9–10 · 3 stages
    Corporate Spy
    ++

    Corporate Spy

    PRO
    SMALL HUMAN SERVICE
    6.0
    SEC
    Inflict 100 Loss.
    Apply 9 Scandal.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Scandal
    Fast recurring Loss that ignores Moat — but it blows over.
    Security System
    ++

    Security System

    PRO
    SMALL PROPERTY MACHINE
    8.0
    SEC
    Gain 80 Moat.
    Whenever one of your assets is Audited or Slowed, Audit the rival's fastest asset 4s.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Slow
    The asset works at half speed while Slowed.
    Audit
    The asset stops entirely while under Audit.
    Data Scientist
    ++

    Data Scientist

    PRO
    SMALL HUMAN EMPLOYEE
    5.0
    SEC
    Fast Track your fastest asset 2s.
    Inflict 80 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Nap Pod
    +

    Nap Pod

    PLUS
    SMALL PROPERTY BENEFIT
    5.0
    SEC
    Audit one of your Employees 1s.
    Gain 100 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Audit
    The asset stops entirely while under Audit.
    Blameless Post-Mortem
    +

    Blameless Post-Mortem

    PLUS
    SMALL SCHEME
    6.0
    SEC
    Gain 80 Moat.
    Remove 3 Scandal.
    When one of your assets is Audited, Fast Track this 2s.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Scandal
    Fast recurring Loss that ignores Moat — but it blows over.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Audit
    The asset stops entirely while under Audit.
    Watchdog
    +

    Watchdog

    PLUS
    SMALL ANIMAL SERVICE
    7.0
    SEC
    Gain 50 Moat.
    Audit a rival Scheme 6s.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Audit
    The asset stops entirely while under Audit.
    Keycard
    +
    Patented

    Keycard

    PLUS
    SMALL MACHINE
    4.0
    SEC
    Gain 40 Moat.
    The Machine to your right cannot be Slowed or Audited.
    Patented
    Patented
    +15 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Slow
    The asset works at half speed while Slowed.
    Audit
    The asset stops entirely while under Audit.
    Fail Whale
    +

    Fail Whale

    PLUS
    LARGE ANIMAL MACHINE
    8.0
    SEC
    Audit a random rival asset for 3s.
    Gain 80 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Audit
    The asset stops entirely while under Audit.
    Final board from year 3 Valuation $285 Revenue +$4/s
  • Rent Is Due, LLC
    Year 1 · 3 stages
    Apartment Upstairs
    ++

    Apartment Upstairs

    PRO
    MEDIUM PROPERTY
    10.0
    SEC
    Gain 6 Revenue.
    While in play: +25 Funding income per Year.
    Revenue
    Recurring Profit every second.
    Net 90
    ++

    Net 90

    PRO
    SMALL SCHEME
    7.0
    SEC
    Apply 3 Debt.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Late Fee
    ++

    Late Fee

    PRO
    SMALL SCHEME
    4.0
    SEC
    Inflict 40 Loss.
    Whenever you apply Debt to the rival, inflict 200 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Doorman
    +

    Doorman

    PLUS
    SMALL HUMAN SERVICE
    5.0
    SEC
    Gain 40 Moat.
    Remove 3 Scandal.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Scandal
    Fast recurring Loss that ignores Moat — but it blows over.
    Zoning Petition
    +

    Zoning Petition

    PLUS
    SMALL SCHEME
    9.0
    SEC
    Slow the rival's most valuable asset 4s.
    Gain 20 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Slow
    The asset works at half speed while Slowed.
    Golden Highrise
    +

    Golden Highrise

    PLUS
    LARGE PROPERTY
    5.0
    SEC
    Gain 60 Moat.
    This permanently gains +20 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Security Guard
    +

    Security Guard

    PLUS
    SMALL HUMAN SERVICE
    6.0
    SEC
    Gain 24 Moat.
    When one of your assets is Liquidated, gain 60 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Liquidate
    Removed for the rest of the battle.
    Final board from year 3 Valuation $270 Revenue +$4/s
  • Rise & Grind Inc.
    Years 4–6 · 3 stages
    Caffeine Addict
    ++
    Agile

    Caffeine Addict

    PRO
    SMALL HUMAN EMPLOYEE
    3.0
    SEC
    Profit 40.
    Fast Track this 2s.
    Agile
    Agile
    10% faster.
    Profit
    Restores your Cash, up to your Valuation.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Coffee Machine
    ++

    Coffee Machine

    PRO
    SMALL MACHINE BENEFIT
    4.0
    SEC
    Overwork an adjacent Employee 2s.
    Overwork
    The asset works twice as fast while Overworked.
    Loose Cannon
    ++

    Loose Cannon

    PRO
    SMALL HUMAN EMPLOYEE
    6.0
    SEC
    Inflict 200 Loss.
    Scale +2 while Burned Out.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Scale
    The asset's effects trigger additional times per activation.
    Burnout
    An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
    Grindset
    +

    Grindset

    PLUS
    MEDIUM SCHEME
    5.0
    SEC
    Profit 40.
    Inflict 40 Loss.
    Whenever one of your assets Burns Out, inflict 20 Loss.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Burnout
    An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
    Fire Marshal
    +

    Fire Marshal

    PLUS
    SMALL HUMAN
    5.0
    SEC
    Inflict 40 Loss for every Burned Out asset on the field.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Burnout
    An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
    Quarterly Goals
    +

    Quarterly Goals

    PLUS
    MEDIUM SCHEME
    5.0
    SEC
    Overwork your Employees 1.
    5s.
    Profit 40.
    Profit
    Restores your Cash, up to your Valuation.
    Overwork
    The asset works twice as fast while Overworked.
    Terrible Boss

    Terrible Boss

    BASIC
    SMALL HUMAN
    6.0
    SEC
    Inflict 40 Loss.
    Overwork your Burned Out Employees 1s.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Overwork
    The asset works twice as fast while Overworked.
    Burnout
    An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
    Poison Pill

    Poison Pill

    BASIC
    SMALL SCHEME
    5.0
    SEC
    Fast Track the rival's fastest asset 3s.
    Whenever a rival asset Burns Out, inflict 40 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Burnout
    An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
    Final board from year 3 Valuation $260 Revenue +$3/s
  • Robbin' Hood Securities
    Years 4–6 · 3 stages
    Paper Tiger
    ++

    Paper Tiger

    PRO
    SMALL ANIMAL SCHEME
    4.0
    SEC
    Inflict 120 Loss.
    Stock 3.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Stock
    Limited uses. At 0 Stock, the asset cannot act until Restocked.
    Petty Cash
    ++

    Petty Cash

    PRO
    SMALL PROPERTY
    4.0
    SEC
    Profit 160.
    Stock 5.
    Profit
    Restores your Cash, up to your Valuation.
    Stock
    Limited uses. At 0 Stock, the asset cannot act until Restocked.
    Pitchman
    ++

    Pitchman

    PRO
    SMALL HUMAN EMPLOYEE SERVICE
    6.0
    SEC
    Inflict 56 Loss.
    Profit 40.
    Windfall 25%.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Windfall
    Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
    Final Notice
    +

    Final Notice

    PLUS
    SMALL SCHEME
    8.0
    SEC
    Inflict 72 Loss.
    Stock 3.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Stock
    Limited uses. At 0 Stock, the asset cannot act until Restocked.
    Office Manager
    +

    Office Manager

    PLUS
    SMALL HUMAN EMPLOYEE
    6.0
    SEC
    Restock an adjacent asset 1.
    Stock
    Limited uses. At 0 Stock, the asset cannot act until Restocked.
    Viral Post
    +
    Gamified

    Viral Post

    PLUS
    SMALL SCHEME
    6.0
    SEC
    Inflict 36 Loss.
    Windfall 30%.
    Gamified
    Gamified
    +25% Windfall chance.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Windfall
    Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
    Golden Goose
    +

    Golden Goose

    PLUS
    SMALL ANIMAL
    16.0
    SEC
    Profit 200.
    Stock 4.
    Profit
    Restores your Cash, up to your Valuation.
    Stock
    Limited uses. At 0 Stock, the asset cannot act until Restocked.
    Black Swan
    +

    Black Swan

    PLUS
    SMALL ANIMAL SCHEME
    10.0
    SEC
    Inflict 50 Loss.
    Windfall 20%.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Windfall
    Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
    SCRUM
    +

    SCRUM

    PLUS
    MEDIUM SCHEME
    10.0
    SEC
    Restock your assets 1.
    Gain 60 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Stock
    Limited uses. At 0 Stock, the asset cannot act until Restocked.
    Final board from year 3 Valuation $265 Revenue +$3/s
  • Salesfarce
    Years 7–8 · 3 stages
    Account Manager
    ++

    Account Manager

    PRO
    SMALL HUMAN EMPLOYEE SERVICE
    7.0
    SEC
    Inflict 60 Loss.
    Gain 80% Market Share.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Market Share
    A percentage of Loss dealt to rival Cash returns as Profit.
    Retainer Agreement
    ++
    Synergized

    Retainer Agreement

    PRO
    SMALL SERVICE
    6.0
    SEC
    Profit 40.
    When you sell this, permanently gain 3 Revenue.
    Synergized
    Synergized
    +10 Profit.
    Revenue
    Recurring Profit every second.
    Profit
    Restores your Cash, up to your Valuation.
    Enterprise Whale
    ++

    Enterprise Whale

    PRO
    LARGE ANIMAL
    16.0
    SEC
    Gain 16 Revenue.
    Profit 400.
    While in play: +50 Funding income per Year.
    Revenue
    Recurring Profit every second.
    Profit
    Restores your Cash, up to your Valuation.
    Lunch 'n Learn
    +

    Lunch 'n Learn

    PLUS
    MEDIUM BENEFIT
    7.0
    SEC
    Profit 40.
    A random Employee of yours gains +40 Profit.
    Profit
    Restores your Cash, up to your Valuation.
    Fail Whale
    +

    Fail Whale

    PLUS
    LARGE ANIMAL MACHINE
    8.0
    SEC
    Audit a random rival asset for 3s.
    Gain 80 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Audit
    The asset stops entirely while under Audit.
    Final board from year 3 Valuation $275 Revenue +$4/s
  • Slapchat
    Years 7–8 · 3 stages
    Temp Worker
    ++

    Temp Worker

    PRO
    SMALL HUMAN EMPLOYEE
    7.0
    SEC
    Profit 200.
    Inflict 200 Loss.
    Liquidate this.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Liquidate
    Removed for the rest of the battle.
    Superfan
    ++

    Superfan

    PRO
    SMALL HUMAN
    7.0
    SEC
    Inflict 80 Loss.
    When an adjacent Employee activates, inflict 120 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Executive Bonus
    +

    Executive Bonus

    PLUS
    SMALL BENEFIT
    8.0
    SEC
    Gain 40 Moat.
    When one of your Employees is Liquidated, Profit 320.
    Profit
    Restores your Cash, up to your Valuation.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Liquidate
    Removed for the rest of the battle.
    The Janitor
    +

    The Janitor

    PLUS
    SMALL HUMAN SERVICE
    14.0
    SEC
    Refurbish your most recently Liquidated asset and Restock it 1.
    Stock
    Limited uses. At 0 Stock, the asset cannot act until Restocked.
    Liquidate
    Removed for the rest of the battle.
    Refurbish
    Brings a Liquidated asset back into play.
    Unicorn
    +

    Unicorn

    PLUS
    MEDIUM ANIMAL SCHEME
    8.0
    SEC
    Permanently gain +50 Valuation.
    Gain 80 Moat.
    The first time your Cash falls below half: Liquidate this and gain 3 Scandal.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Scandal
    Fast recurring Loss that ignores Moat — but it blows over.
    Liquidate
    Removed for the rest of the battle.
    Vaporware
    +
    Pivoted

    Vaporware

    PLUS
    SMALL SCHEME
    3.0
    SEC
    Inflict 60 Loss.
    Gain 1 Debt.
    Pivoted
    Pivoted
    +15% Windfall chance.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Windfall
    Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
    Early Adopter
    ++

    Early Adopter

    PRO
    SMALL HUMAN
    10.0
    SEC
    Permanently gain +20 Valuation.
    Vulture Capitalist
    +

    Vulture Capitalist

    PLUS
    SMALL ANIMAL
    6.0
    SEC
    Inflict 40 Loss.
    Apply 2 Debt.
    When an asset is Liquidated, Fast Track this 3s and Profit 40.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Liquidate
    Removed for the rest of the battle.
    Final board from year 3 Valuation $290
  • Slow & Steady Savings & Loan
    Years 2–3 · 3 stages
    Loan Shark
    ++

    Loan Shark

    PRO
    SMALL ANIMAL SERVICE
    5.0
    SEC
    Profit 80.
    Inflict 80 Loss.
    Gain 2 Debt.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Closed Sundays
    +

    Closed Sundays

    PLUS
    SMALL SCHEME
    12.0
    SEC
    Slow your assets 2s.
    Gain 160 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Slow
    The asset works at half speed while Slowed.
    Comfy Chair
    ++

    Comfy Chair

    PRO
    SMALL PROPERTY BENEFIT
    7.0
    SEC
    Gain 40 Moat.
    Whenever this is Slowed, gain 100 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Slow
    The asset works at half speed while Slowed.
    Small Talk
    ++

    Small Talk

    PRO
    SMALL SCHEME
    6.0
    SEC
    Gain 32 Moat.
    Whenever this is Slowed, Profit 80.
    Profit
    Restores your Cash, up to your Valuation.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Slow
    The asset works at half speed while Slowed.
    No Rush
    +

    No Rush

    PLUS
    MEDIUM SCHEME
    9.0
    SEC
    Gain 10 Moat.
    Whenever one of your assets is Slowed, gain 24 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Slow
    The asset works at half speed while Slowed.
    Still Open
    +

    Still Open

    PLUS
    LARGE PROPERTY
    9.0
    SEC
    Gain 7 Revenue.
    Whenever one of your assets is Slowed, Profit 50 and gain 30 Moat.
    Revenue
    Recurring Profit every second.
    Profit
    Restores your Cash, up to your Valuation.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Slow
    The asset works at half speed while Slowed.
    Long Memory
    +

    Long Memory

    PLUS
    SMALL SCHEME
    8.0
    SEC
    Gain 20 Moat.
    Whenever the rival Slows this, inflict 60 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Slow
    The asset works at half speed while Slowed.
    Final board from year 3 Valuation $260 Revenue +$3/s
  • The Bear Case
    Years 7–8 · 3 stages
    Fire Sale
    ++

    Fire Sale

    PRO
    SMALL SCHEME
    6.0
    SEC
    Inflict 64 Loss.
    When the Market Crash begins, inflict 200 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Market Crash
    After 30 seconds, everyone loses money — fast, and it gets worse.
    Watchdog
    ++
    Patented

    Watchdog

    PRO
    SMALL ANIMAL SERVICE
    7.0
    SEC
    Gain 75 Moat.
    Audit a rival Scheme 7s.
    Patented
    Patented
    +15 Moat.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Audit
    The asset stops entirely while under Audit.
    Rainy Day
    ++

    Rainy Day

    PRO
    SMALL
    12.0
    SEC
    Gain 40 Moat.
    The first time your Cash falls below half: gain 240 Moat and Refurbish your most recently Liquidated asset.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Liquidate
    Removed for the rest of the battle.
    Refurbish
    Brings a Liquidated asset back into play.
    Seen Worse
    +

    Seen Worse

    PLUS
    MEDIUM SCHEME
    10.0
    SEC
    Gain 30 Moat.
    When the Market Crash begins, gain 12 Revenue and Profit 120.
    Revenue
    Recurring Profit every second.
    Profit
    Restores your Cash, up to your Valuation.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Market Crash
    After 30 seconds, everyone loses money — fast, and it gets worse.
    Black Swan
    +

    Black Swan

    PLUS
    SMALL ANIMAL SCHEME
    10.0
    SEC
    Inflict 50 Loss.
    Windfall 20%.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Windfall
    Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
    Oracle
    +

    Oracle

    PLUS
    MEDIUM AI
    5.0
    SEC
    Gain 4 Revenue.
    When the Market Crash begins, Audit every rival asset 3s.
    Revenue
    Recurring Profit every second.
    Audit
    The asset stops entirely while under Audit.
    Market Crash
    After 30 seconds, everyone loses money — fast, and it gets worse.
    Fire Sale

    Fire Sale

    BASIC
    SMALL SCHEME
    6.0
    SEC
    Inflict 16 Loss.
    When the Market Crash begins, inflict 50 Loss.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Market Crash
    After 30 seconds, everyone loses money — fast, and it gets worse.
    Bankruptcy Lawyer
    +

    Bankruptcy Lawyer

    PLUS
    SMALL HUMAN SERVICE
    7.0
    SEC
    Gain 100 Moat.
    The first time your Cash falls below half: remove 100% of your Debt and Profit 140.
    Profit
    Restores your Cash, up to your Valuation.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Final board from year 3 Valuation $245 Revenue +$3/s
  • Two Guys in a Garage
    Year 1 · 3 stages
    Underdog Story
    ++

    Underdog Story

    PRO
    SMALL HUMAN
    6.0
    SEC
    Inflict 72 Loss.
    Scale +1 while you have less Cash than the rival.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Scale
    The asset's effects trigger additional times per activation.
    Credit Card Roulette
    ++

    Credit Card Roulette

    PRO
    SMALL SCHEME
    5.0
    SEC
    Profit 180.
    Gain 2 Debt.
    Scale +1 while you have less Cash than the rival.
    Profit
    Restores your Cash, up to your Valuation.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Scale
    The asset's effects trigger additional times per activation.
    Bootstrapped
    ++

    Bootstrapped

    PRO
    SMALL SCHEME
    6.0
    SEC
    Profit 80.
    Whenever you gain Debt, Profit 200 and Fast Track your fastest asset 4s.
    Profit
    Restores your Cash, up to your Valuation.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Payday Loan
    +

    Payday Loan

    PLUS
    SMALL HUMAN SERVICE
    5.0
    SEC
    Profit 90.
    Gain 1 Debt.
    Profit
    Restores your Cash, up to your Valuation.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Ramen Budget
    +

    Ramen Budget

    PLUS
    SMALL SCHEME
    6.0
    SEC
    Remove 5 Debt.
    Fast Track your Employees 1.
    5s.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Debt Spiral
    +

    Debt Spiral

    PLUS
    MEDIUM SCHEME
    6.0
    SEC
    Inflict 20 Loss, plus 800% of your own Debt.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Late Nights
    +

    Late Nights

    PLUS
    MEDIUM SCHEME
    8.0
    SEC
    Fast Track your Employees 3s.
    Profit 120.
    Gain 1 Debt.
    Profit
    Restores your Cash, up to your Valuation.
    Debt
    Recurring Loss that ignores Moat and never goes away on its own.
    Fast Track
    Instantly advances an asset's progress toward acting.
    Final board from year 3 Valuation $250 Revenue +$3/s
  • Upline Essentials
    Years 2–3 · 3 stages
    Multi-Level Marketer
    ++

    Multi-Level Marketer

    PRO
    SMALL HUMAN SCHEME
    6.0
    SEC
    Profit 60 for each Human you control.
    When an adjacent Human Profits, inflict 80 Loss.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Volunteer
    ++

    Volunteer

    PRO
    SMALL HUMAN
    6.0
    SEC
    Inflict 80 Loss.
    Profit 80.
    Always costs 0 Funding.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    True Believer
    ++

    True Believer

    PRO
    SMALL HUMAN
    6.0
    SEC
    Gain 80 Moat.
    When you use an adjacent Human, Profit 100.
    Profit
    Restores your Cash, up to your Valuation.
    Moat
    Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
    Multi-Level Marketer

    Multi-Level Marketer

    BASIC
    SMALL HUMAN SCHEME
    6.0
    SEC
    Profit 15 for each Human you control.
    When an adjacent Human Profits, inflict 20 Loss.
    Profit
    Restores your Cash, up to your Valuation.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Referral Program
    +

    Referral Program

    PLUS
    SMALL SCHEME
    8.0
    SEC
    Inflict 40 Loss.
    At the start of the battle, gain 50% Market Share for each Human you control.
    Loss
    Reduces the rival's Cash. Absorbed by Moat first.
    Market Share
    A percentage of Loss dealt to rival Cash returns as Profit.
    Brand Ambassador
    +
    Disruptive

    Brand Ambassador

    PLUS
    SMALL HUMAN
    7.0
    SEC
    Apply 3 Scandal.
    When one of your assets Profits, apply 5 Scandal.
    Disruptive
    Disruptive
    Also apply 2 Scandal.
    Profit
    Restores your Cash, up to your Valuation.
    Scandal
    Fast recurring Loss that ignores Moat — but it blows over.
    Fundraising Gala
    +

    Fundraising Gala

    PLUS
    LARGE PROPERTY
    3.0
    SEC
    Profit 20 for each Human you control.
    Profit
    Restores your Cash, up to your Valuation.
    Final board from year 3 Valuation $250 Revenue +$3/s

Rivals changes 50

50 adjusted
Amazoff
Amazoff Adjusted
Max year 128
Min year 97
Apphole
Apphole Adjusted
Max year 1510
Min year 139
Basement Holdings LLC
Max year 43
Capitol Gains
Capitol Gains Adjusted
Max year 128
Min year 97
Benevolent Systems
Max year 1510
Min year 139
ClickFarm UltraGrowth
Max year 43
Co-Synergy
Co-Synergy Adjusted
Max year 43
Country Club Syndicate
Max year 128
Min year 97
Cowboy Patent Holdings
Max year 86
Min year 54
Crunch Culture
Crunch Culture Adjusted
Max year 43
Dun & Badstreet Recovery
Max year 86
Min year 54
Enterprise Procurements
Max year 86
Min year 54
Facesmack
Facesmack Adjusted
Max year 1510
Min year 139
First Local Savings
Year 1 valuation 80120

Local Competitor's Year-1 Valuation goes 80 to 120 so no founder finishes the first fight before the Market Crash, which is the fight's whole lesson. You still win it.

Former Co-Founder
Max year 128
Min year 97
Fractional CFO LLP
Max year 43
Gearworks Ltd.
Gearworks Ltd. Adjusted
Max year 86
Min year 54
Googol
Googol Adjusted
Max year 1510
Min year 139
Granite Holdings
Granite Holdings Adjusted
Max year 86
Min year 54
The Hostile Bid
The Hostile Bid Adjusted
Max year 128
Min year 97
Hustle House
Hustle House Adjusted
Max year 43
InstantClones Ltd.
Max year 86
Min year 54
The Iron Line
The Iron Line Adjusted
Max year 128
Min year 97
Lights Out
Lights Out Adjusted
Max year 1510
Min year 139
Matcha & Microdose
Max year 43
The Muckrakers
The Muckrakers Adjusted
Max year 86
Min year 54
Municipal Inspector
Max year 43
Neztflix
Neztflix Adjusted
Max year 128
Min year 97
Old Money Trust
Old Money Trust Adjusted
Max year 1510
Min year 139
Poachers & Poachers LLC
Max year 86
Min year 54
Prompt Wrappers
Prompt Wrappers Adjusted
Max year 43
SeedForge Accelerator
Max year 43
Severance & Co.
Severance & Co. Adjusted
Max year 128
Min year 97
Silicon Dreams
Silicon Dreams Adjusted
Max year 43
Singularity Fund
Singularity Fund Adjusted
Max year 128
Min year 97
SpaghettiCode Offshore
Max year 86
Min year 54
Surplus Office Mart
Max year 43
The Audit
The Audit Adjusted
Max year 86
Min year 54
The Firm
The Firm Adjusted
Max year 86
Min year 54
The Open Office
The Open Office Adjusted
Max year 43
Theranonsense
Theranonsense Adjusted
Max year 1510
Min year 139
Tokenomics DAO
Tokenomics DAO Adjusted
Max year 86
Min year 54
True Believers
True Believers Adjusted
Max year 43
Tweeter
Tweeter Adjusted
Max year 1510
Min year 139
Ubur
Ubur Adjusted
Max year 1510
Min year 139
Upstream Pillagers
Max year 128
Min year 97
Upvote Cartel
Upvote Cartel Adjusted
Max year 43
Venture Horizon Bank
Max year 43
WeWerk
WeWerk Adjusted
Max year 86
Min year 54
Zero-Click Answers
Max year 128
Min year 97

New features 2

When Sold: a new kind of card effect, Burnout: the speed floor gets a keyword and a flame
  • When Sold: a new kind of card effect

    Cards can now carry an effect that fires when you sell them, at the Tier you sold them at: a permanent Valuation or Revenue bump, or a random asset of a chosen size in hand. Some cards react to other sales instead and grow for good — Salvage Yard gains Profit every time you sell a Machine.

  • Burnout: the speed floor gets a keyword and a flame

    No asset acts more than once a second, and speed pushed past that is now lost rather than banked. An asset the floor is pacing is Burned Out: it catches fire on the board, flares again on every Fast Track or Overwork that lands while it burns, and cools off one clean recharge after the pushing stops. Cards can pay off on it — Whenever one of your assets Burns Out, when an Employee stops being Burned Out, Scale +2 while Burned Out, Overwork your Burned Out Employees.

Improvements 2

Benefit: a tag for the perks, Cards can act on the asset that triggered them
  • Benefit: a tag for the perks

    Employee perks are their own tribe now. Wellness Program, Sabbatical, Mental Health Day, Overtime Pay, Sympathy Card, Catered Lunch, Lunch 'n Learn, Coffee Chat, Corporate Retreat, Executive Bonus, Expense Account, Sales Training and Golden Parachute are Benefits rather than Schemes; Coffee Machine, Ping Pong Table, Nap Pod, Kombucha Tap, Comfy Chair, Personal Trainer and Noise-Cancelling Headphones are Benefits as well as what they were.

  • Cards can act on the asset that triggered them

    A reaction can now name "it": Slow the rival asset that just Burned Out, Liquidate whichever asset cools off. Cards can also count how many assets are Burned Out.

Bug fixes 1

Surplus reactions no longer fire on the rival's overflow
  • Surplus reactions no longer fire on the rival's overflow

    Cards and Policies that read "whenever you Surplus" were also firing when the rival's Cash overflowed. They now react only to your own Surplus, as written.