Commercial Terms & Encounter Mechanics
Operating rules governing inventory allocation, pricing modifiers, and encounter routing:
Commerce Performance Telemetry
Rate at which executive founders prioritize visiting this merchant when offered.
Founders buy an average of 1.43 cards per stop (48% shelf clearance of 3 slots).
Gross inventory acquired across all runs (7 upgrades purchased).
Recent Merchant Sales
Executive Transaction Audit| Asset Sold | Price | Type | Time |
|---|---|---|---|
| $10 | NEW UNIT | about 6 hours ago | |
| $10 | NEW UNIT | about 6 hours ago | |
| $10 | NEW UNIT | 3 days ago | |
| $10 | NEW UNIT | 3 days ago | |
| $9 | NEW UNIT | 3 days ago | |
| $9 | UPGRADE | 3 days ago | |
| $9 | NEW UNIT | 3 days ago | |
| $9 | NEW UNIT | 4 days ago | |
| $6 | UPGRADE | 7 days ago | |
| $9 | NEW UNIT | 7 days ago |
Authorized Shelf Inventory & Options
All eligible corporate assets rolled on The Night Shift's shelves. Sized according to 1-, 2-, and 3-width board footprints.
Union Buster
Union Buster
Slow a rival Employee 1s.
Skeleton Crew
Skeleton Crew
Inflict 10 Loss. Profit 10. Gain 10 Moat. Apply 1 Debt.
Corporate Mole
Corporate Mole
The rival loses -10 Valuation.
Unpaid Intern
Unpaid Intern
Profit 30.
Sketchy Contractor
Sketchy Contractor
Inflict 30 Loss. Windfall 25%.
Final Notice
Final Notice
Inflict 36 Loss. Stock 2.
Guinea Pig
Guinea Pig
Overwork your adjacent Machines 2.5s.
Shaved Yak
Shaved Yak
Slow adjacent assets 2s. Profit 50. Permanently gain +10 Valuation.
Bootstrapped
Bootstrapped
Profit 20. Whenever you gain Debt, Profit 50 and Fast Track your fastest asset 2s.
Freelancer
Freelancer
Inflict 20 Loss. Scale +1 while adjacent to an Employee.
Hard Worker
Hard Worker
Inflict 10 Loss. Profit 10.
10X Coder
10X Coder
Inflict 10 Loss. Profit 10. Scale 2.
Fire Sale
Fire Sale
Inflict 16 Loss. When the Market Crash begins, inflict 50 Loss.
Saturday Rush
Saturday Rush
Inflict Loss equal to 500% of your Revenue.
Credit Card Roulette
Credit Card Roulette
Profit 45. Gain 1 Debt. Scale +1 while you have less Cash than the rival.
Ramen Budget
Ramen Budget
Remove 3 Debt. Fast Track your Employees 1s.
Code Monkey
Code Monkey
Inflict 20 Loss. Profit 5. Scale +1 while adjacent to a Machine.
Closed Sundays
Closed Sundays
Slow your assets 2s. Gain 80 Moat.
Temp Worker
Temp Worker
Profit 50. Inflict 50 Loss. Liquidate this.
Side Hustle
Side Hustle
Profit 30. Gain 1 Revenue.
Payday Loan
Payday Loan
Profit 45. Gain 1 Debt.
Volunteer
Volunteer
Inflict 20 Loss. Profit 20. Always costs 0 Funding.
Move Fast
Move Fast
Overwork the Machine to your right 3s. Profit 30. Gain 1 Debt.
Open Late
Open Late
Inflict 12 Loss. Profit 12. Gain 5 Moat.
Small Talk
Small Talk
Gain 8 Moat. Whenever this is Slowed, Profit 20.
Paid Lobbyist
Paid Lobbyist
Apply 3 Scandal to the rival. Whenever the rival gains Scandal, Profit 8.
Community EBITDA
Community EBITDA
Gain 30 Valuation. Profit 15. Gain 2 Debt.
Tech Debt
Tech Debt
Fast Track adjacent assets 1s. Gain 1 Debt.
Vaporware
Vaporware
Inflict 30 Loss. Gain 1 Debt.
Stealth Mode
Stealth Mode
Gain 60 Moat. Reduce your Scandal by 1.
Daily Standup
Daily Standup
Slow your Employees by 1s. Inflict 30 Loss for each Employee you control.
Security System
Security System
Gain 20 Moat. Whenever one of your assets is Audited or Slowed, Audit the rival's fastest asset 2s.
User Data
User Data
When you sell this, gain 20 Valuation.
Sudden Pivot
Sudden Pivot
When you sell this, gain a random small Scheme.
Loose Cannon
Loose Cannon
Inflict 50 Loss. Scale +2 while Burned Out.
Whistleblower
Whistleblower
Inflict 40 Loss. Whenever a rival Employee Burns Out, Slow all Employees 1s.
Grindset
Grindset
Profit 20. Inflict 20 Loss. Whenever one of your assets Burns Out, inflict 10 Loss.
Adrenaline Junkie
Adrenaline Junkie
Inflict 20 Loss. Windfall 40% while Burned Out.
Poison Pill
Poison Pill
Fast Track the rival's fastest asset 3s. Whenever a rival asset Burns Out, inflict 40 Loss.
Sudden Death Market
Sudden Death Market
Overwork all assets 1s. Whenever any asset stops being Burned Out, Liquidate it.
Rage Quit
Rage Quit
Inflict 60 Loss. When this Burns Out, Liquidate it and inflict 200 Loss.
Free Dinner After Eight
Free Dinner After Eight
Overwork the Employee to your right 1.5s. Whenever it Burns Out, Profit 40.
Hostile Takeover
Hostile Takeover
Inflict 10 Loss, plus Loss equal to 60% of your Moat.
Human in the Loop
Human in the Loop
Inflict 30 Loss. Gain 20 Moat. When an adjacent Human activates, Fast Track this 1s. If you control no Humans, this is Audited for 4s.
Total Deregulation
Total Deregulation
Overwork every asset on both boards 2s. Both companies gain 3 Scandal.
Synthetic Data
Synthetic Data
Profit 50. Your AIs produce +10 Profit.