Hostile Board Lineup & Stage Progression
Opposing 10-slot board lineup, valuation cap, and defeat bounties across combat developmental stages:
Target Operational Stage:
STAGE 1 • YEAR 1 COMBAT
STARTING VALUATION (HEALTH POOL)
$95 Cap
PASSIVE REVENUE
None
✦ MVP ✦
Robot Worker
SMALL
MACHINE
EMPLOYEE
5.0
SEC
▸
Inflict 12 Loss.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Factorybot
SMALL
MACHINE
6.0
SEC
▸
Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Consultant
SMALL
HUMAN
EMPLOYEE
SERVICE
5.0
SEC
▸
Inflict 40 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
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#3
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#4
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#5
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#6
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#7
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#8
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#9
Opposing 10-Slot Board Layout (Stage 1, Year 1)
Hover any card for cooldown cadence, footprint & active legal clauses
🏆 Stage Defeat Bounty & Liquidation Rewards
Earned on Board Domination
FUNDING PAYOUT
+$30 Cash
EXECUTIVE EXPERIENCE
+3 XP
ASSET ACQUISITION
1 Random Asset of Theirs
Win Rates vs Each Corporate Founder (CEO)
Head-to-head records against this rival when piloted by each executive archetype:
Boardroom Tactical Scouting Briefing
STRATEGIC ARCHETYPE:
Compound Passive Cash Machine
Highly favorable matchup. Solid founder execution consistently liquidates this entity.
Recommended Founder Countermeasures:
- Passive Revenue generation (+3/s): avoid slow, defensive attrition; end engagements rapidly before compounding kicks in.
Framed Narrative Battle Encounters
This rival can be drawn into combat during the following corporate events:
Factory Floor Dispute
Year 4–6
“Gearworks Ltd. has been poaching your suppliers. Settle it on the balance sheet.”