MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Bankruptcy Filed

Bellwether Instruments

Founder: Sergei • Closed: Fiscal Year 4 • Build: 1.0.0CONTENT 30DEE960 • Filed: September 18, 2026 at 17:05 UTC
Final Valuation
$285
Final Liquid Funding
$38
Fiscal Review Record
1 Wins / 3 Setbacks

Executive Lineup (Board)

▼ 28 ▲ 20
Pitchman

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
Inflict 28 Loss.
Profit 20.
Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
▼ 1
Earnings Call

Earnings Call

BASIC
LARGE SCHEME
12.0
SEC
Inflict Loss equal to 1x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 20
Prompt Engineer

Prompt Engineer

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
Fast Track an adjacent AI 3s.
Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
▲ 20
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Fast Track your slowest asset 2s.
Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
▲ 60
Crunch Time
✦ MVP ✦

Crunch Time

PLUS
MEDIUM SCHEME
10.0
SEC
Overwork your Employees 4.
5s.
Profit 60.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
#8
#9

Enacted Corporate Policies

Recurring Revenue
#1
Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Quality Assurance
#2
When one of your assets is Liquidated, gain 60 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Lean Operations
#3
Your assets act 300 faster.
Move Fast
#4
POLICY
Your Machines have +2000% Windfall chance.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Aggressive Pricing
#5
Market Share 8%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Open Door Policy
#6
When one of your Employees activates, Profit 20.
Profit
Restores your Cash, up to your Valuation.
POLICY SLOT
#7
POLICY SLOT
#8

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 4, triggering mandatory corporate bankruptcy.
FINAL OUTCOME FISCAL YEAR 4 $285 VALUATION 1 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $110 Fiscal Year 1: 0 Wins, 1 Setbacks, $110 Valuation Yr 2 $160 Fiscal Year 2: 1 Wins, 1 Setbacks, $160 Valuation Yr 3 $220 Fiscal Year 3: 1 Wins, 2 Setbacks, $220 Valuation Yr 4 $285 Fiscal Year 4: 1 Wins, 3 Setbacks, $285 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $110 0 1 Setback
Year 2 $160 1 1 Stable
Year 3 $220 1 2 1 Strike Left
Year 4 $285 1 3 Bankrupt

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Bellwether Instruments is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
0W / 4L
4 battles fought as rival board
Board Win Rate
0.0%
0 rivals repelled
Active Board Snapshots
4 Filings
Years 1 through 4

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

4 Years Archived
YEAR 1 $110 0W - 0S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
Inflict 12 Loss.
Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
Inflict 20 Loss.
Profit 5.
Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
Inflict 15 Loss.
Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Pitchman

Pitchman

BASIC
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
Inflict 14 Loss.
Profit 10.
Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Policies
Recurring Revenue
Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
YEAR 2 $160 0W - 1S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
Inflict 12 Loss.
Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
Inflict 20 Loss.
Profit 5.
Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
Inflict 15 Loss.
Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Pitchman
+

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
Inflict 28 Loss.
Profit 20.
Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Prompt Engineer
+

Prompt Engineer

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
Fast Track an adjacent AI 3s.
Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Fast Track your slowest asset 2s.
Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Recurring Revenue
Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Quality Assurance
When one of your assets is Liquidated, gain 60 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Lean Operations
Your assets act 300 faster.
Move Fast
POLICY
Your Machines have +2000% Windfall chance.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
YEAR 3 $220 1W - 1S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
Inflict 12 Loss.
Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Collections Agent

Collections Agent

BASIC
SMALL HUMAN SERVICE
6.0
SEC
Inflict 10 Loss, plus 400% of the rival's Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
Inflict 20 Loss.
Profit 5.
Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
Pitchman
+

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
Inflict 28 Loss.
Profit 20.
Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Prompt Engineer
+

Prompt Engineer

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
Fast Track an adjacent AI 3s.
Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Fast Track your slowest asset 2s.
Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Crunch Time
+

Crunch Time

PLUS
MEDIUM SCHEME
10.0
SEC
Overwork your Employees 4.
5s.
Profit 60.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Policies
Recurring Revenue
Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Quality Assurance
When one of your assets is Liquidated, gain 60 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Lean Operations
Your assets act 300 faster.
Move Fast
POLICY
Your Machines have +2000% Windfall chance.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Aggressive Pricing
Market Share 8%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 4 $220 1W - 2S
Assets
Pitchman
+

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
Inflict 28 Loss.
Profit 20.
Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Earnings Call

Earnings Call

BASIC
LARGE SCHEME
12.0
SEC
Inflict Loss equal to 1x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Prompt Engineer
+

Prompt Engineer

PLUS
SMALL HUMAN EMPLOYEE
3.0
SEC
Fast Track an adjacent AI 3s.
Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Fast Track your slowest asset 2s.
Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Crunch Time
+

Crunch Time

PLUS
MEDIUM SCHEME
10.0
SEC
Overwork your Employees 4.
5s.
Profit 60.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Policies
Recurring Revenue
Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Quality Assurance
When one of your assets is Liquidated, gain 60 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Lean Operations
Your assets act 300 faster.
Move Fast
POLICY
Your Machines have +2000% Windfall chance.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Aggressive Pricing
Market Share 8%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Open Door Policy
When one of your Employees activates, Profit 20.
Profit
Restores your Cash, up to your Valuation.