MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Bankruptcy Filed

Garage Rocketry

Founder: Sergei • Closed: Fiscal Year 4 • Build: 1.0.0CONTENT 30DEE960 • Filed: September 14, 2026 at 21:28 UTC
Final Valuation
$285
Final Liquid Funding
$351
Fiscal Review Record
1 Wins / 3 Setbacks

Executive Lineup (Board)

▼ 24 ⇈ 2
Robot Worker

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
Inflict 24 Loss.
Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
#1
Guinea Pig
Synergized
Synergized

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
Overwork your adjacent Machines 3.
5s.
Synergized
Synergized
At the start of battle, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
▼ 40 ▲ 10
Code Monkey
Gamified
Gamified

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
Inflict 40 Loss.
Profit 10.
Scale +1 while adjacent to a Machine.
Gamified
Gamified
+25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
▲ 44
Data Warehouse
✦ MVP ✦

Data Warehouse

PLUS
LARGE PROPERTY AI
8.0
SEC
Profit 44 for each Machine you control.
Profit
Restores your Cash, up to your Valuation.
▲ 100
Fat Cat

Fat Cat

PLUS
MEDIUM ANIMAL EMPLOYEE
9.0
SEC
Profit 100.
Slow your adjacent Employees 1.
5s.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
#8
#9

Enacted Corporate Policies

Automated
#1
POLICY
Your Machines act 10% faster.
Recurring Revenue
#2
Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
#3
Your assets act 300 faster.
POLICY SLOT
#4
POLICY SLOT
#5
POLICY SLOT
#6
POLICY SLOT
#7
POLICY SLOT
#8

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 4, triggering mandatory corporate bankruptcy.
FINAL OUTCOME FISCAL YEAR 4 $285 VALUATION 1 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $110 Fiscal Year 1: 0 Wins, 1 Setbacks, $110 Valuation Yr 2 $160 Fiscal Year 2: 1 Wins, 1 Setbacks, $160 Valuation Yr 3 $220 Fiscal Year 3: 1 Wins, 2 Setbacks, $220 Valuation Yr 4 $285 Fiscal Year 4: 1 Wins, 3 Setbacks, $285 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $110 0 1 Setback
Year 2 $160 1 1 Stable
Year 3 $220 1 2 1 Strike Left
Year 4 $285 1 3 Bankrupt

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Garage Rocketry is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
2W / 3L
5 battles fought as rival board
Board Win Rate
40.0%
2 rivals repelled
Active Board Snapshots
4 Filings
Years 1 through 4

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

4 Years Archived
YEAR 1 $110 0W - 0S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
Inflict 12 Loss.
Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
Inflict 20 Loss.
Profit 5.
Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
Pitchman

Pitchman

BASIC
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
Inflict 14 Loss.
Profit 10.
Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Sketchy Contractor

Sketchy Contractor

BASIC
SMALL HUMAN SERVICE
5.0
SEC
Inflict 30 Loss.
Windfall 25%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
YEAR 2 $160 0W - 1S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
Inflict 12 Loss.
Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Guinea Pig
+
Synergized

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
Overwork your adjacent Machines 3.
5s.
Synergized
Synergized
At the start of battle, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
Inflict 40 Loss.
Profit 10.
Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
Corporate Mole
+

Corporate Mole

PLUS
SMALL ANIMAL EMPLOYEE
7.0
SEC
The rival loses -20 Valuation.
Sketchy Contractor

Sketchy Contractor

BASIC
SMALL HUMAN SERVICE
5.0
SEC
Inflict 30 Loss.
Windfall 25%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Pitchman

Pitchman

BASIC
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
Inflict 14 Loss.
Profit 10.
Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Policies
Automated
POLICY
Your Machines act 10% faster.
YEAR 3 $220 1W - 1S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
Inflict 24 Loss.
Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Guinea Pig
+
Synergized

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
Overwork your adjacent Machines 3.
5s.
Synergized
Synergized
At the start of battle, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
Inflict 40 Loss.
Profit 10.
Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
Data Warehouse
+

Data Warehouse

PLUS
LARGE PROPERTY AI
8.0
SEC
Profit 44 for each Machine you control.
Profit
Restores your Cash, up to your Valuation.
Fat Cat
+

Fat Cat

PLUS
MEDIUM ANIMAL EMPLOYEE
9.0
SEC
Profit 100.
Slow your adjacent Employees 1.
5s.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Policies
Automated
POLICY
Your Machines act 10% faster.
Recurring Revenue
Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
YEAR 4 $220 1W - 2S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
Inflict 24 Loss.
Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Guinea Pig
+
Synergized

Guinea Pig

PLUS
SMALL ANIMAL EMPLOYEE
5.0
SEC
Overwork your adjacent Machines 3.
5s.
Synergized
Synergized
At the start of battle, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Code Monkey
+
Gamified

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
Inflict 40 Loss.
Profit 10.
Scale +1 while adjacent to a Machine.
Gamified
Gamified
+25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Data Warehouse
+

Data Warehouse

PLUS
LARGE PROPERTY AI
8.0
SEC
Profit 44 for each Machine you control.
Profit
Restores your Cash, up to your Valuation.
Fat Cat
+

Fat Cat

PLUS
MEDIUM ANIMAL EMPLOYEE
9.0
SEC
Profit 100.
Slow your adjacent Employees 1.
5s.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Policies
Automated
POLICY
Your Machines act 10% faster.
Recurring Revenue
Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
Your assets act 300 faster.