MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
◀ Boardroom Analytics / vendor.factory_floor
New in 1.1.0 STATUS: LICENSED MERCHANT
UC
The Factory Floor
Asset Market 🏷️ LIST PRICE 📦 4 Stock Slots Exclusive to Sergei YEAR 2–7

The Factory Floor

“Belts, arms and a floor plan that only makes sense once it is running. Nothing here works alone.”
Merchant Identifier: vendor.factory_floor

Buy machines that chain together

Commercial Terms & Encounter Mechanics

Statutory Market Invariants

Operating rules governing inventory allocation, pricing modifiers, and encounter routing:

SHELF CAPACITY 4 Offers / Roll
PRICING TERMS Standard List Price
ENCOUNTER WEIGHT Weight 75
Stocking Mechanism: Curated Asset Pool (18 Designated Cards)
Restock Rule: Static Shelf (Does not refill upon purchase; requires paid reroll)

Commerce Performance Telemetry

Version Current Filings
VISIT CONVERSION (PICK RATE)
0.0% (0 / 0 offers)

No foot traffic recorded yet for this game version.

SALES PER VISIT
0.0 cards / stop

Average volume acquired per founder visit once routed to this vendor.

TOTAL SALES & REVENUE
0 items ($0 spend)

Gross inventory acquired across all runs (0 upgrades purchased).

Authorized Shelf Inventory & Options

All eligible corporate assets rolled on The Factory Floor's shelves. Sized according to 1-, 2-, and 3-width board footprints.

9 Small (1-Slot) ▫▫ 4 Medium (2-Slot) ▫▫▫ 5 Large (3-Slot)
Size:
Filter Tag:
▼ 20
2-SLOT
Generative AI

Generative AI

BASIC
MEDIUM AI
8.0
SEC
Inflict 20 Loss.
At the start of the battle, become two copies of another small asset you control.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Generative AI

Rare ▫▫ 2-Slot
$20 Funding
LIST PRICE

Inflict 20 Loss. At the start of the battle, become two copies of another small asset you control.

Pick Rate 50.0% (4/8)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 20
3-SLOT
Robot Uprising

Robot Uprising

BASIC
LARGE MACHINE
13.0
SEC
Inflict 20 Loss.
Fast Track your Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.

Robot Uprising

Rare ▫▫▫ 3-Slot
$28 Funding
LIST PRICE

Inflict 20 Loss. Fast Track your Machines 2s.

Pick Rate 41.2% (7/17)
Win Rate 12.5% (1W/7L)
Merchant Volume: 0 acquisitions here
▲ 100
3-SLOT
Lights-Out Factory

Lights-Out Factory

BASIC
LARGE PROPERTY MACHINE
9.0
SEC
Profit 100.
Scale +1 while you control no Humans.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times per activation.

Lights-Out Factory

Rare ▫▫▫ 3-Slot
$28 Funding
LIST PRICE

Profit 100. Scale +1 while you control no Humans.

Pick Rate 40.0% (10/25)
Win Rate 0.0% (0W/3L)
Merchant Volume: 0 acquisitions here
▼ 15
1-SLOT
Conveyor Belt

Conveyor Belt

BASIC
SMALL MACHINE
3.0
SEC
Inflict 15 Loss.
Move this asset one slot right.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Conveyor Belt

Common ▫ 1-Slot
$10 Funding
LIST PRICE

Inflict 15 Loss. Move this asset one slot right.

Pick Rate 38.7% (12/31)
Win Rate 100.0% (1W/0L)
Merchant Volume: 0 acquisitions here
▼ 10
2-SLOT
Hardware Upgrades

Hardware Upgrades

BASIC
MEDIUM MACHINE
10.0
SEC
Your Machines permanently gain +10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Hardware Upgrades

Uncommon ▫▫ 2-Slot
$18 Funding
LIST PRICE

Your Machines permanently gain +10 Loss.

Pick Rate 33.3% (11/33)
Win Rate 44.4% (4W/5L)
Merchant Volume: 0 acquisitions here
◈ 10
3-SLOT
Accelerator

Accelerator

BASIC
LARGE MACHINE
6.0
SEC
Overwork adjacent assets 3s.
When you use an adjacent asset, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.

Accelerator

Uncommon ▫▫▫ 3-Slot
$18 Funding
LIST PRICE

Overwork adjacent assets 3s. When you use an adjacent asset, gain 10 Moat.

Pick Rate 31.8% (7/22)
Win Rate 0.0% (0W/2L)
Merchant Volume: 0 acquisitions here
1-SLOT
Guinea Pig

Guinea Pig

BASIC
SMALL ANIMAL EMPLOYEE
5.0
SEC
Overwork your adjacent Machines 2.
5s.
Overwork
The asset works twice as fast while Overworked.

Guinea Pig

Common ▫ 1-Slot
$10 Funding
LIST PRICE

Overwork your adjacent Machines 2.5s.

Pick Rate 29.0% (54/186)
Win Rate 16.7% (3W/15L)
Merchant Volume: 0 acquisitions here
▼ 40
2-SLOT
Feedback Loop

Feedback Loop

BASIC
MEDIUM MACHINE
6.0
SEC
Inflict 40 Loss.
Whenever another asset Fast Tracks this, Fast Track it back 50% as much.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.

Feedback Loop

Uncommon ▫▫ 2-Slot
$18 Funding
LIST PRICE

Inflict 40 Loss. Whenever another asset Fast Tracks this, Fast Track it back 50% as much.

Pick Rate 28.6% (8/28)
Win Rate 25.0% (2W/6L)
Merchant Volume: 0 acquisitions here
▼ 10
1-SLOT
Assembly Line

Assembly Line

BASIC
SMALL MACHINE
4.0
SEC
Inflict 10 Loss.
When you use the asset to your left, Fast Track the asset to your right 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.

Assembly Line

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Inflict 10 Loss. When you use the asset to your left, Fast Track the asset to your right 1s.

Pick Rate 28.3% (17/60)
Win Rate 22.7% (5W/17L)
Merchant Volume: 0 acquisitions here
▼ 12 ⇈ 1
1-SLOT
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
Inflict 12 Loss.
Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Robot Worker

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Inflict 12 Loss. Gain 1 Revenue.

Pick Rate 21.5% (14/65)
Win Rate 5.6% (3W/51L)
Merchant Volume: 0 acquisitions here
▼ 40
3-SLOT
Economies of Scale

Economies of Scale

BASIC
LARGE SCHEME
8.0
SEC
Inflict 40 Loss.
When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.

Economies of Scale

Rare ▫▫▫ 3-Slot
$28 Funding
LIST PRICE

Inflict 40 Loss. When any Machine activates, Fast Track your other Machines 2s.

Pick Rate 21.1% (4/19)
Win Rate 33.3% (1W/2L)
Merchant Volume: 0 acquisitions here
▲ 40
2-SLOT
Well-oiled Factory

Well-oiled Factory

BASIC
MEDIUM PROPERTY MACHINE
6.0
SEC
Profit 40.
When you use an asset to your left, Fast Track a random asset to your right 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.

Well-oiled Factory

Uncommon ▫▫ 2-Slot
$20 Funding
LIST PRICE

Profit 40. When you use an asset to your left, Fast Track a random asset to your right 1s.

Pick Rate 14.3% (6/42)
Win Rate 10.0% (1W/9L)
Merchant Volume: 0 acquisitions here
▼ 200
3-SLOT
Nuclear Reactor

Nuclear Reactor

BASIC
LARGE MACHINE
30.0
SEC
Inflict 200 Loss.
When this is Liquidated, take 200 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.

Nuclear Reactor

Rare ▫▫▫ 3-Slot
$30 Funding
LIST PRICE

Inflict 200 Loss. When this is Liquidated, take 200 Loss.

Pick Rate 14.3% (2/14)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 30
1-SLOT
Move Fast

Move Fast

BASIC
SMALL SCHEME
5.0
SEC
Overwork the Machine to your right 3s.
Profit 30.
Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.

Move Fast

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Overwork the Machine to your right 3s. Profit 30. Gain 1 Debt.

Pick Rate 6.3% (1/16)
Win Rate 0.0% (0W/3L)
Merchant Volume: 0 acquisitions here
▼ 10
1-SLOT
Burn Rate

Burn Rate

BASIC
SMALL SCHEME
4.0
SEC
Take 10 Loss.
Overwork your Machines 1.
5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Burn Rate

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Take 10 Loss. Overwork your Machines 1.5s.

Pick Rate 0.0% (0/12)
Win Rate 50.0% (1W/1L)
Merchant Volume: 0 acquisitions here
▲ 30
1-SLOT
On-Call Pager

On-Call Pager

BASIC
SMALL MACHINE
4.0
SEC
Overwork a random friendly Employee 1s.
Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.

On-Call Pager

Common ▫ 1-Slot
$50 Funding
LIST PRICE

Overwork a random friendly Employee 1s. Profit 30.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 20
1-SLOT
Keycard

Keycard

BASIC
SMALL MACHINE
4.0
SEC
Gain 20 Moat.
The Machine to your right cannot be Slowed or Audited.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.

Keycard

Uncommon ▫ 1-Slot
$14 Funding
LIST PRICE

Gain 20 Moat. The Machine to your right cannot be Slowed or Audited.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 15
1-SLOT
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
Gain 15 Moat.
While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Space Heater

Common ▫ 1-Slot
$12 Funding
LIST PRICE

Gain 15 Moat. While Burned Out, Overwork adjacent Employees 1s.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here