MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Bankruptcy Filed

Bedrock Infrastructure

Founder: Scrappy • Closed: Fiscal Year 5 • Build: 1.0.0CONTENT 30DEE960 • Filed: September 12, 2026 at 10:46 UTC
Final Valuation
$620
Final Liquid Funding
$1,247
Fiscal Review Record
2 Wins / 3 Setbacks

Executive Lineup (Board)

▼ 18
Underdog Story

Underdog Story

BASIC
SMALL HUMAN
6.0
SEC
Inflict 18 Loss.
Scale +1 while you have less Cash than the rival.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
▼ 12
Fliers
Disruptive
Disruptive

Fliers

BASIC
SMALL SCHEME
5.0
SEC
Inflict 12 Loss for each adjacent Human.
Disruptive
Disruptive
Also apply 2 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
▼ 20 ▲ 20
Volunteer
Gamified
Gamified

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
Inflict 20 Loss.
Profit 20.
Always costs 0 Funding.
Gamified
Gamified
+25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
▲ 15
Community Manager

Community Manager

BASIC
SMALL HUMAN
6.0
SEC
Profit 15.
When an adjacent asset activates, Profit 15.
Profit
Restores your Cash, up to your Valuation.
⇈ 3
Solar Farm
✦ MVP ✦

Solar Farm

BASIC
LARGE PROPERTY MACHINE
6.0
SEC
Gain 3 Revenue.
Whenever you Surplus, gain 2 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
#7
Guinea Pig

Guinea Pig

BASIC
SMALL ANIMAL EMPLOYEE
5.0
SEC
Overwork your adjacent Machines 2.
5s.
Overwork
The asset works twice as fast while Overworked.
◈ 40
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
Permanently gain +25 Valuation.
Gain 40 Moat.
The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.

Enacted Corporate Policies

Lean Operations
#1
Your assets act 300 faster.
Work/Life Balance
#2
When one of your Employees activates, Profit 50.
Your Employees act 1000 slower.
Profit
Restores your Cash, up to your Valuation.
Move Fast
#3
POLICY
Your Machines have +2000% Windfall chance.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Word of Mouth
#4
POLICY
Market Share 10%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Technical Debt
#5
Your assets Profit 10 more.
Start each battle with 3 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Grassroots Growth
#6
When one of your Humans activates, Profit 10.
Profit
Restores your Cash, up to your Valuation.
POLICY SLOT
#7
POLICY SLOT
#8

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 5, triggering mandatory corporate bankruptcy.
FINAL OUTCOME FISCAL YEAR 5 $620 VALUATION 2 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $150 Fiscal Year 1: 0 Wins, 1 Setbacks, $150 Valuation Yr 2 $200 Fiscal Year 2: 1 Wins, 1 Setbacks, $200 Valuation Yr 3 $280 Fiscal Year 3: 1 Wins, 2 Setbacks, $280 Valuation Yr 4 $345 Fiscal Year 4: 2 Wins, 2 Setbacks, $345 Valuation Yr 5 $620 Fiscal Year 5: 2 Wins, 3 Setbacks, $620 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $150 0 1 Setback
Year 2 $200 1 1 Stable
Year 3 $280 1 2 1 Strike Left
Year 4 $345 2 2 1 Strike Left
Year 5 $620 2 3 Bankrupt

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Bedrock Infrastructure is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
3W / 2L
5 battles fought as rival board
Board Win Rate
60.0%
3 rivals repelled
Active Board Snapshots
5 Filings
Years 1 through 5

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

5 Years Archived
YEAR 1 $120 0W - 0S
Assets
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
Inflict 10 Loss.
Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Community Manager

Community Manager

BASIC
SMALL HUMAN
6.0
SEC
Profit 15.
When an adjacent asset activates, Profit 15.
Profit
Restores your Cash, up to your Valuation.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
Inflict 20 Loss.
Profit 20.
Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Keynote Speaker

Keynote Speaker

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
Permanently gain +10 Valuation.
Fast Track an adjacent Employee 1s.
Fast Track
Instantly advances an asset's progress toward acting.
YEAR 2 $200 0W - 1S
Assets
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
Inflict 10 Loss.
Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Community Manager

Community Manager

BASIC
SMALL HUMAN
6.0
SEC
Profit 15.
When an adjacent asset activates, Profit 15.
Profit
Restores your Cash, up to your Valuation.
Volunteer
Gamified

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
Inflict 20 Loss.
Profit 20.
Always costs 0 Funding.
Gamified
Gamified
+25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Solar Farm

Solar Farm

BASIC
LARGE PROPERTY MACHINE
6.0
SEC
Gain 3 Revenue.
Whenever you Surplus, gain 2 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Policies
Lean Operations
Your assets act 300 faster.
Work/Life Balance
When one of your Employees activates, Profit 50.
Your Employees act 1000 slower.
Profit
Restores your Cash, up to your Valuation.
YEAR 3 $280 1W - 1S
Assets
Fire Sale

Fire Sale

BASIC
SMALL SCHEME
6.0
SEC
Inflict 16 Loss.
When the Market Crash begins, inflict 50 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Ramen Budget

Ramen Budget

BASIC
SMALL SCHEME
6.0
SEC
Remove 3 Debt.
Fast Track your Employees 1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Volunteer
Gamified

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
Inflict 20 Loss.
Profit 20.
Always costs 0 Funding.
Gamified
Gamified
+25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Community Manager

Community Manager

BASIC
SMALL HUMAN
6.0
SEC
Profit 15.
When an adjacent asset activates, Profit 15.
Profit
Restores your Cash, up to your Valuation.
Solar Farm

Solar Farm

BASIC
LARGE PROPERTY MACHINE
6.0
SEC
Gain 3 Revenue.
Whenever you Surplus, gain 2 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Guinea Pig

Guinea Pig

BASIC
SMALL ANIMAL EMPLOYEE
5.0
SEC
Overwork your adjacent Machines 2.
5s.
Overwork
The asset works twice as fast while Overworked.
Policies
Lean Operations
Your assets act 300 faster.
Work/Life Balance
When one of your Employees activates, Profit 50.
Your Employees act 1000 slower.
Profit
Restores your Cash, up to your Valuation.
Move Fast
POLICY
Your Machines have +2000% Windfall chance.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Word of Mouth
POLICY
Market Share 10%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Technical Debt
Your assets Profit 10 more.
Start each battle with 3 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 4 $280 1W - 2S
Assets
Fire Sale

Fire Sale

BASIC
SMALL SCHEME
6.0
SEC
Inflict 16 Loss.
When the Market Crash begins, inflict 50 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Volunteer
Gamified

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
Inflict 20 Loss.
Profit 20.
Always costs 0 Funding.
Gamified
Gamified
+25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Fliers

Fliers

BASIC
SMALL SCHEME
5.0
SEC
Inflict 12 Loss for each adjacent Human.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Community Manager

Community Manager

BASIC
SMALL HUMAN
6.0
SEC
Profit 15.
When an adjacent asset activates, Profit 15.
Profit
Restores your Cash, up to your Valuation.
Solar Farm

Solar Farm

BASIC
LARGE PROPERTY MACHINE
6.0
SEC
Gain 3 Revenue.
Whenever you Surplus, gain 2 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Guinea Pig

Guinea Pig

BASIC
SMALL ANIMAL EMPLOYEE
5.0
SEC
Overwork your adjacent Machines 2.
5s.
Overwork
The asset works twice as fast while Overworked.
Policies
Lean Operations
Your assets act 300 faster.
Work/Life Balance
When one of your Employees activates, Profit 50.
Your Employees act 1000 slower.
Profit
Restores your Cash, up to your Valuation.
Move Fast
POLICY
Your Machines have +2000% Windfall chance.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Word of Mouth
POLICY
Market Share 10%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Technical Debt
Your assets Profit 10 more.
Start each battle with 3 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 5 $450 2W - 2S
Assets
Underdog Story

Underdog Story

BASIC
SMALL HUMAN
6.0
SEC
Inflict 18 Loss.
Scale +1 while you have less Cash than the rival.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
Fliers
Disruptive

Fliers

BASIC
SMALL SCHEME
5.0
SEC
Inflict 12 Loss for each adjacent Human.
Disruptive
Disruptive
Also apply 2 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Volunteer
Gamified

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
Inflict 20 Loss.
Profit 20.
Always costs 0 Funding.
Gamified
Gamified
+25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Community Manager

Community Manager

BASIC
SMALL HUMAN
6.0
SEC
Profit 15.
When an adjacent asset activates, Profit 15.
Profit
Restores your Cash, up to your Valuation.
Solar Farm

Solar Farm

BASIC
LARGE PROPERTY MACHINE
6.0
SEC
Gain 3 Revenue.
Whenever you Surplus, gain 2 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Guinea Pig

Guinea Pig

BASIC
SMALL ANIMAL EMPLOYEE
5.0
SEC
Overwork your adjacent Machines 2.
5s.
Overwork
The asset works twice as fast while Overworked.
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
Permanently gain +25 Valuation.
Gain 40 Moat.
The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
Policies
Lean Operations
Your assets act 300 faster.
Work/Life Balance
When one of your Employees activates, Profit 50.
Your Employees act 1000 slower.
Profit
Restores your Cash, up to your Valuation.
Move Fast
POLICY
Your Machines have +2000% Windfall chance.
Windfall
Chance for an activation to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal.
Word of Mouth
POLICY
Market Share 10%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Technical Debt
Your assets Profit 10 more.
Start each battle with 3 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Grassroots Growth
When one of your Humans activates, Profit 10.
Profit
Restores your Cash, up to your Valuation.