Commercial Terms & Encounter Mechanics
Operating rules governing inventory allocation, pricing modifiers, and encounter routing:
Commerce Performance Telemetry
Rate at which executive founders prioritize visiting this merchant when offered.
Founders buy an average of 0.0 cards per stop (0% shelf clearance of 3 slots).
Gross inventory acquired across all runs (0 upgrades purchased).
Authorized Shelf Inventory & Options
All eligible corporate assets rolled on Chapter Eleven's shelves. Sized according to 1-, 2-, and 3-width board footprints.
Bailout
Bailout
Gain 50 Moat. The first time you would go under, Profit 400 instead.
Clutch Advisor
Clutch Advisor
Gain 3 Revenue. First time your Cash falls below half: Audit all rival assets 1s.
Nothing To Lose
Nothing To Lose
Apply 1 Scandal and inflict 10 Loss. The first time your Cash falls below half, inflict 40 Loss and Overwork your assets 1.5s.
Scapegoat
Scapegoat
Remove 1 Scandal. Gain 20 Moat. The first time you would go under: gain 50 Moat instead and Liquidate this.
Fire Sale
Fire Sale
Inflict 16 Loss. When the Market Crash begins, inflict 50 Loss.
Credit Card Roulette
Credit Card Roulette
Profit 45. Gain 1 Debt. Scale +1 while you have less Cash than the rival.
Underdog Story
Underdog Story
Inflict 18 Loss. Scale +1 while you have less Cash than the rival.
Rainy Day
Rainy Day
Gain 10 Moat. The first time your Cash falls below half: gain 60 Moat and Refurbish your most recently Liquidated asset.
Unicorn
Unicorn
Permanently gain +25 Valuation. Gain 40 Moat. The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Daddy's Company
Daddy's Company
Profit 40. The first time your Cash falls below half, Profit 160.
Bankruptcy Lawyer
Bankruptcy Lawyer
Gain 50 Moat. The first time your Cash falls below half: remove 100% of your Debt and Profit 70.
Seen Worse
Seen Worse
Gain 15 Moat. When the Market Crash begins, gain 8 Revenue and Profit 60.
Against All Odds
Against All Odds
Overwork your Employees 2s. When you use an Employee, Profit 15 and inflict 15 Loss.
Comeback Kid
Comeback Kid
Profit 10. When this stops being Burned Out, permanently gain +10 Profit.